- Oct 3, 2020
- 23
- 6
op (stands for over powered)
There are many things in tf2 that I love and hate
Mann Power is something that perfectly fits the bill in my case, I absolutely love the changes in gameplay the powerups and the kritz and uber pickups greatly change the flow of gameplay and make repetitive tasks less monotonousness and boring; however having to cap an intel 7 times on a map the size of a 5cp map is tiresome and greatly reduces the best part of the fight over the objective.
The next thing is Halloween maps, I love spells but hate ghosts, and bombs on maps that are not placed by players as it removes the skill aspects that spells can bring to a game.
The last thing is that in tf2 most trade-offs are very minor in how the change the behavior of players.
So... I devised a way to get something closer to what I desired in gameplay the op or overpower gamemode the combination of spells and mannpower causes the variety of combat and tradeoffs I desired.
The op gamemode has some requirements for a maps conversion to it
1. A desired change in Layout or battlements that enhances a feature for a class or classes that lacked or a change that the creator feels enhances flow.
2. A kill pit of some kind.
3. Mannpower powerups in easy to reach locations so those without grapling hooks can still access them
4. Spells where players spawn and accross the map
5. The addition of Mannpower and Halloween Logic
6. map types that do not work well with op are pl, atk/def, ctf, (nonsymetrical maps dont work well)
Here are some example maps that I have made to help showcase my idea:
https://steamcommunity.com/sharedfiles/filedetails/?id=2280829494
https://steamcommunity.com/sharedfiles/filedetails/?id=2263507065
https://steamcommunity.com/sharedfiles/filedetails/?id=2262833970
https://steamcommunity.com/sharedfiles/filedetails/?id=2306038144
There are many things in tf2 that I love and hate
Mann Power is something that perfectly fits the bill in my case, I absolutely love the changes in gameplay the powerups and the kritz and uber pickups greatly change the flow of gameplay and make repetitive tasks less monotonousness and boring; however having to cap an intel 7 times on a map the size of a 5cp map is tiresome and greatly reduces the best part of the fight over the objective.
The next thing is Halloween maps, I love spells but hate ghosts, and bombs on maps that are not placed by players as it removes the skill aspects that spells can bring to a game.
The last thing is that in tf2 most trade-offs are very minor in how the change the behavior of players.
So... I devised a way to get something closer to what I desired in gameplay the op or overpower gamemode the combination of spells and mannpower causes the variety of combat and tradeoffs I desired.
The op gamemode has some requirements for a maps conversion to it
1. A desired change in Layout or battlements that enhances a feature for a class or classes that lacked or a change that the creator feels enhances flow.
2. A kill pit of some kind.
3. Mannpower powerups in easy to reach locations so those without grapling hooks can still access them
4. Spells where players spawn and accross the map
5. The addition of Mannpower and Halloween Logic
6. map types that do not work well with op are pl, atk/def, ctf, (nonsymetrical maps dont work well)
Here are some example maps that I have made to help showcase my idea:
https://steamcommunity.com/sharedfiles/filedetails/?id=2280829494
https://steamcommunity.com/sharedfiles/filedetails/?id=2263507065
https://steamcommunity.com/sharedfiles/filedetails/?id=2262833970
https://steamcommunity.com/sharedfiles/filedetails/?id=2306038144
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