- Oct 9, 2015
- 12
- 0
I’m currently in the process in building a death run map (had freezing issues with it but that was fixed in another thread )
I am trying to build a mini game where the death is a final boss and controls a laser to point at the runners.
The problem is this, I know that I would have to use a game_ui entity but how would I make it move the info_target so that the death can control the laser or is there another way? I don’t want it to be some trigger saying to parent the info_target to the activating player as I want the death to have free choice on who he aims at.
Is this possible to do or would I need to change what he uses to aim or the mini game entirely?
I am trying to build a mini game where the death is a final boss and controls a laser to point at the runners.
The problem is this, I know that I would have to use a game_ui entity but how would I make it move the info_target so that the death can control the laser or is there another way? I don’t want it to be some trigger saying to parent the info_target to the activating player as I want the death to have free choice on who he aims at.
Is this possible to do or would I need to change what he uses to aim or the mini game entirely?