- Jun 11, 2009
- 704
- 630
woah, that definately is a fast video movement. *feelingdizzy*
from the video i gotta say you're doing a wonderful job of incorporating the tf2 theme, yet the bridge supports look out of place. it looks random and forced. you seem to have started with the 2 concrete blocks, then decided it looked to blocky and put some more brushes in it, to hide that fact
i mean obviously there's so many bridges out there, i think you just gotta find the right reference image. maybe here:
http://www.aaroads.com/delaware/canal_crossings.htm
http://bridgehunter.com/photos/12/19/121994-L.jpg
http://www.aaroads.com/delaware/delaware001/de-009_reedy_point_bridge_02.jpg
i know i know, you wanted a big bridge but obviously couldn't take the viaduct or ym one, because in any case ym would be pissed for no reason
maybe this would fit your need ?
http://www.columbiariverimages.com/Images/bridge_of_the_gods_south_support_2005.jpg
to cut a way too long story short - the bridge support needs to get some love, since it's such a huge eyecatching place in your map. just a matter of 30 minutes, till you get the right mix
aaaaaaaaaaand another thing coming from the video, apart from it being displayed in reversematrixtime - the colors. it all looks very grey and dull. i think you should put some color spots here and there. let it be lights or textures - the choice is yours, but the map will definately benefit from some color diversity
from the video i gotta say you're doing a wonderful job of incorporating the tf2 theme, yet the bridge supports look out of place. it looks random and forced. you seem to have started with the 2 concrete blocks, then decided it looked to blocky and put some more brushes in it, to hide that fact
i mean obviously there's so many bridges out there, i think you just gotta find the right reference image. maybe here:
http://www.aaroads.com/delaware/canal_crossings.htm
http://bridgehunter.com/photos/12/19/121994-L.jpg
http://www.aaroads.com/delaware/delaware001/de-009_reedy_point_bridge_02.jpg
i know i know, you wanted a big bridge but obviously couldn't take the viaduct or ym one, because in any case ym would be pissed for no reason
maybe this would fit your need ?
http://www.columbiariverimages.com/Images/bridge_of_the_gods_south_support_2005.jpg
to cut a way too long story short - the bridge support needs to get some love, since it's such a huge eyecatching place in your map. just a matter of 30 minutes, till you get the right mix
aaaaaaaaaaand another thing coming from the video, apart from it being displayed in reversematrixtime - the colors. it all looks very grey and dull. i think you should put some color spots here and there. let it be lights or textures - the choice is yours, but the map will definately benefit from some color diversity