Brrrrrrrrrrrrrrrrrilliant.
I think you mean "Brllnt!"
Void: Thanks! I might take you up on that offer for some company sign overlays, or similar
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Brrrrrrrrrrrrrrrrrilliant.
It looks awesome but the base snow really looks terrible compared to your work, it tiles too quickly and the normal map looks odd... use a diff one?
Looks really good just wondering that rock texture is that swamp one?
Great map! I'm really liking the layout and the overall environment. You've managed to make the area look believable, which is something I always forget when I make my maps!
The gamemode works fine, but it doesn't seem to be very different from normal ctf, since the touch return is making it very easy for the other team to counter the effort you put into progressing the flag away from the enemy. I recommend removing touch return, or at the very least try it out and see how it plays!
Overall, this map has got great potential. I think this is my favourite map among the contest entries!
Touch-return removed? YES!
I played it at the impromptu test on the EU server 30 minutes ago or so and the map looks and plays quite nice.
The capture-system will be in my opinion be confusing for pub/comp though. You have a sign with the 'rules' on it, but for some reason I also didn't bother to read it and just walked past it.And if I already do that, pub/comp players will probably do it as well.
So it happened that both teams capped the flag and were waiting at their own bases with the flag, trying to cap, which didn't work. That did result in that the teams didn't really attack the other team anymore, but defended their own flag carrier, or that the carrier was just hiding next to a sentry.
I think a lot of pub players will do this as well. :/
Another thing is that the map is rather big and open. It wasn't a big problem when we were playing 8v8 - 10v10, but when you will play this with 6v6 teams, scouts will dominate the map. In 6v6, there are too less players in both teams to be able to defend your map. There are many routes leading to the intel and many escaping routes around the map to give scouts an easy time capping the intelligence.
Soldiers and snipers were also pretty good on this map, the Soldier because of good rocketjump areas, and the Sniper because some good sightlines (Or was that awesome sniper just you?).
If I come up with some other points I'll post them but for now these are the only bad things I noticed. I already liked the visuals a lot, and keep going.![]()