kankle_king
L4: Comfortable Member
- Jan 31, 2009
- 161
- 86
Would put this in our PUG rotation when spawn times are fixed
this map is well put together but caping points is almost imposible unless you have a lot of pyros, heavys, or a scout
The defense spawns are too short, its too easy to defend.
You can build a dispenser here, then build a teleporter on top of there, then build an SG in front of their spawn (before the visualizer, of course). I'm not sure you know, but it might be considered a bad thing by most when the map hits pubs.
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Ever played Gravel Pit? I heard its a kinda old map and it has a similar bug [/sarcastic]
*cough*you're wrong*cough*
Too hard to defend more like. not that that's going to change dramatically.
EDIT: that said if you're not playing with a standard 12v12 pub style it could well be much harder to attack.. make sure your players know the map.
I think its funny when you ask for comp feedback, and then don't listen or try to fix the problem. Since beta1 comp players have been telling you to change the spawn times, and they never got changed. Sure it might be fine for 12v12, and nothing is wrong with that. BUT when you ask for feedback b/c you wanted to make a comp Gpit style map, then simply tell us we're wrong, you are hurting yourself. Good luck getting your map played in comp.
Maybe you should just release a final right from the get go if you don't like feedback.
Floating spawn room door slider wheel (SRDSW). What is it with these things? Am I the only one seeing them?
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