CP Furnace Creek rc

Made by nineaxis and YM

  1. Westerhound

    Westerhound L5: Dapper Member

    Messages:
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    Positive Ratings:
    100
    I have found awesome spots on A and C but not really on B [/quoteanswer]

    Could you lower the windows at A (that are right side of the CP if you look from inside) so you can do a sneaky jump with normal speed classes as medics already can do the jump, so it seems a bit weird to me that you cant jump there with normal classes.

    Other from jumps, I think B is clearly the weakest point of the map. Its boring and hard to defend, boring and easy to attack, and when you are on the CP as BLU you can easily get killed by random sticky spam fired from long distance just because of the ledge between the C-B passage and the CP.
    Overally, B is a bit too unbalanced. I have no direct solution for fixing this. Maybe making some really nice Sentry spot or something there. By nice sentry spot i mean a place where it doesnt either get destroyed from miles away or from spam.

    The above may have to do with that I always run to A both in attack and defend, and even when A is captured, I run though A->C->B so my experience of B is limited, but from that little experience, I've understood the bove about it.

    I'm tired. English may suck
     
  2. Nerdbot

    Nerdbot L7: Fancy Member

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    Something to note quick: you can rocket jump high enough to see above the rock walls at the BLU exit into...B, I think? And you can even see into the BLU spawn area. Would be a bit bad during setup time.
     
  3. rahmie

    rahmie L1: Registered

    Messages:
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    found 2 player clipping issue. plz fix in the next version.

    The tunnel to A from blue respawn.
    [​IMG]

    Another angle.
    [​IMG]

    Need clip for these windows in a blue building.
    [​IMG]

    They can walk in the sky using this window :p
    [​IMG]

    sorry if it already knows.
     
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  4. ParanoidDrone

    ParanoidDrone L3: Member

    Messages:
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    Positive Ratings:
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    One of the servers I frequent ran Beta 4 today, and we encountered a pretty major bug. It was overtime, but we had pretty much the entirety of BLU on A and were about 75% done capping it when we suddenly lost. None of us moved off the point, but even if we did it was far too fast to let it drain the whole way. (Unless you set overtime to automatically end and give RED the win after a certain time, in which case it was incredibly nonobvious that you did so.)

    On the bright side, it was pretty much unanimous that the map was quite stunning visually.
     
  5. DrHaphazard

    DrHaphazard L5: Dapper Member

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    Is it possible the timelimit just ran out all of a sudden Paranoid? Or did yall play another round after the bug?
     
  6. Ankh

    Ankh L3: Member

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    I'm not sure why, but whenever I play RED I get the "prepare to attack the enemy's control points" message, instead of a defense one. This seems to have lasted through a couple of betas from what I remember and I'm surprised it has yet to be fixed.
     
  7. Nineaxis

    aa Nineaxis Quack Doctor

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    We were aware of it, and it will definitely be fixed in the next version.

    That's very weird. We've never seen that happen, and we haven't modified the system at all. Might have been a server bug. If it happens again, please tell us.

    I just looked at the entity setup, and the messages are set up correctly. So I'm not sure what could be causing this to happen.
     
  8. ParanoidDrone

    ParanoidDrone L3: Member

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    I considered it, but I honestly can't remember. I'd like to test it, but IDK if I can get the whole server to cooperate. <.<;
     
  9. littleedge

    aa littleedge L1111: Clipping Guru

    Messages:
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    Yeah, I also heard the "Prepare to attack the enemy's control points!" as RED twice in b4.
     
  10. Bockagon

    Bockagon L3: Member

    Messages:
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    found a small visual thing
    Outside the blue spawn Scouts can FaN triple jump up to the light pole on the right (facing the door) from the pile of concrete pipes. When they're up there they can see the end of the tracks that run along the top of the waiting area if they double jump.
    screenshot:http://dl.getdropbox.com/u/1755771/don%27t%20delete/cp_furnace_b40002.jpg
     
  11. Void

    aa Void Local Man Unable To Map, Sources Say

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    The trackbuilders got lazy.
     
  12. Remix

    Remix L69: Deviant Member

    Messages:
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    Who doesn't?
     
  13. Nineaxis

    aa Nineaxis Quack Doctor

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    Hmmm... yeah, it is happening. I'll look into it harder, but as far as I can tell, everything is set up properly.

    Will fix this by some means.
     
  14. littleedge

    aa littleedge L1111: Clipping Guru

    Messages:
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    http://dl.getdropbox.com/u/1490725/cp_furnace_b400000.jpg
    http://dl.getdropbox.com/u/1490725/cp_furnace_b400001.jpg
    I get stuck up here. I cannot taunt, so I'm not ON anything, I just...get stuck. First picture shows you where I am floating, second picture shows you a better angle of where I am in the map. I dunno what could be wrong there.

    Note that this happens throughout the whole map - I tend to get stuck in multiple places, but I am unable to actually stay up there. I jump up above a cliff, and hug it's playerclip, and I go down a short way, get stuck, fall again, get stuck, and fall all the way down the cliff. I dunno if it's just the combo of playerclip and cliff or what.

    http://dl.getdropbox.com/u/1490725/cp_furnace_b400002.jpg
    I can get on the C sign, as well as many other sides throughout the map.

    http://dl.getdropbox.com/u/1490725/cp_furnace_b400004.jpg
    This rock on C?
    http://dl.getdropbox.com/u/1490725/cp_furnace_b400003.jpg
    I can jump up. (Nice view, though :D)

    http://dl.getdropbox.com/u/1490725/cp_furnace_b400005.jpg
    It might be possible for it to be like that if it gets stuck on the other side of the cart, but it looks really weird to be floating like that.

    http://dl.getdropbox.com/u/1490725/cp_furnace_b40006.jpg
    Nothing big, but you should shove a nail into the wall there to hold up those lights - right now the lights are just floating there, really. That or people shoved them in the rock and the rock grew over them.

    http://dl.getdropbox.com/u/1490725/cp_furnace_b40009.jpg
    Outside BLU spawn,
    http://dl.getdropbox.com/u/1490725/cp_furnace_b40007.jpg
    I can jump up there. And if I go under the tunnel,
    http://dl.getdropbox.com/u/1490725/cp_furnace_b40008.jpg
    I can jump up there as well.

    http://dl.getdropbox.com/u/1490725/cp_furnace_b40010.jpg
    You seem to have playerclipped that red siren with a triangle. I can still sit up top. Make it nonsolid?
    http://dl.getdropbox.com/u/1490725/cp_furnace_b40011.jpg
    Oh, and I think you missed the very edge of it. From the previous screenshot, I slide down the siren's playerclip, and can sit happily here. Moving anymore results in me falling.

    http://dl.getdropbox.com/u/1490725/cp_furnace_b40013.jpg
    Top of that support in BLU Spawn,
    http://dl.getdropbox.com/u/1490725/cp_furnace_b40012.jpg
    Can be jumped on...
    http://dl.getdropbox.com/u/1490725/cp_furnace_b40014.jpg
    So can the opposite side...
    http://dl.getdropbox.com/u/1490725/cp_furnace_b40015.jpg
    And the tower-like part of it...
    http://dl.getdropbox.com/u/1490725/cp_furnace_b40016.jpg
    And I'm reminding you that I can rocket jump out of there to see the rubber ducky and such.
    http://dl.getdropbox.com/u/1490725/cp_furnace_b40017.jpg
    And I can get out the tower's window kind-of thing too.
     
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  15. kankle_king

    kankle_king L4: Comfortable Member

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    If one of you have time, a 'pro' version would be great for comp play. Have the B cap be equal to Gpit or even a little faster. Also C is still very hard to attack due to the small, spammy exits for blu. Make them bigger and wider and make it easier for blu to jump up to C. Just my thoughts, map is pretty much fine for pubs, those small changes could really open up the map for comp play. :)
     
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  16. Nineaxis

    aa Nineaxis Quack Doctor

    Messages:
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    Thanks.

    We're not going to release multiple versions of the map, but we are willing to make changes to improve it for competitive play. We'll see what we can do.
     
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  17. Hanz

    aa Hanz Ravin' Rabbid

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    "FURNACE CREEK
    (cp_furnace_b3)
    by Nineaxis and Youme"

    Update your first post. :p
     
  18. YM

    aa YM LVL100 YM

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    hey Hanz, whats the deal with mis quoting me?
     
  19. Westerhound

    Westerhound L5: Dapper Member

    Messages:
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    Are you too damn blind to see tha... oh wait, I see what you did thaar.
     
  20. YM

    aa YM LVL100 YM

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    ;)


    /opens FC to work on it some :O