Frontline Asset Lighting Problem

Discussion in 'Mapping Questions & Discussion' started by Jasper The Blank, Nov 17, 2017.

  1. Jasper The Blank

    Jasper The Blank L6: Sharp Member

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    [​IMG]
    model is that corner awning in 128 hammer units
    - no errors in interlopers
    - tried disabling shadows
    - latest version of frontline supply drop
    + a WIP map spoiler that disregards spies that tries to encourage every class
     
  2. Fragancia

    Fragancia L2: Junior Member

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    Is the prop origin inside something? Maybe the wall?
     
  3. Jasper The Blank

    Jasper The Blank L6: Sharp Member

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    shit well then how would i use this properly if it can't even light up properly
     
  4. Tuaam

    Tuaam L6: Sharp Member

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    I've had this problem with the large rocket prop before.

    I contacted other members of this board and they don't seem to have a clue.

    Have you tried to replicate this issue with other similar props? Have you deleted the issue prop and tried again? Or, can you move the prop to another location of the map (for instance, in the middle of an open area) and then see if it works correctly?

    Otherwise, I would suggest deleting that prop and restructure the awning section of the building. Maybe make the awning for only one side of the building, not both sides.
     
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  5. Jasper The Blank

    Jasper The Blank L6: Sharp Member

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    i'll try and get the results.
     
  6. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

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    Use a different lighting origin or compile with StaticPropPolys and StaticPropLighting. The simplest solution is to enable those compiling options, but if you don't want to spend a little bit extra time compiling, then just put a new lighting origin. You can use a info_lighting.
     
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  7. Lampenpam

    aa Lampenpam

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    Last edited: Nov 18, 2017