Frontline Asset Lighting Problem

Skittelz

L6: Sharp Member
Mar 17, 2016
399
281
ODfAJg4.jpg

model is that corner awning in 128 hammer units
- no errors in interlopers
- tried disabling shadows
- latest version of frontline supply drop
+ a WIP map spoiler that disregards spies that tries to encourage every class
 

Tuaam

L6: Sharp Member
Jun 26, 2015
376
248
I've had this problem with the large rocket prop before.

I contacted other members of this board and they don't seem to have a clue.

Have you tried to replicate this issue with other similar props? Have you deleted the issue prop and tried again? Or, can you move the prop to another location of the map (for instance, in the middle of an open area) and then see if it works correctly?

Otherwise, I would suggest deleting that prop and restructure the awning section of the building. Maybe make the awning for only one side of the building, not both sides.
 

BigfootBeto

Party Time 2.0!
aa
Jun 8, 2016
497
847
Use a different lighting origin or compile with StaticPropPolys and StaticPropLighting. The simplest solution is to enable those compiling options, but if you don't want to spend a little bit extra time compiling, then just put a new lighting origin. You can use a info_lighting.