CP fen

tyler

aa
Sep 11, 2013
5,102
4,621
thanks rav, great post

i've already started redoing a lot of A
in that spirit
started last night,
actually

4Dt5F.jpg


this is a pretty rough look,
it will change a lot

for C i went in a
different direction
than what you suggest
(again, last night)

4Dt7R.jpg

4Dtcg.jpg

4Dtaf.jpg


basically that little shack doesnt go through
and there's a sentry area for red
and yes the ramp/boxes are gone

im not sure if B needs that or
what it needs at all
sometimes it's great and other times
it isn't
time will tell

thanks again rav
great post
 

tyler

aa
Sep 11, 2013
5,102
4,621
a6 released
features brighter ambient lighting (for the time being)
small change to C
small change to blu balcony after B
no changes to A, yet
 

RaVaGe

aa
Jun 23, 2010
733
1,210
I really don't like that fact you can be attacked by behind while you try to defend your point in C, it's not fun because when your point is attacked the only thing you should look is the point itself, not if there's somebody behind you.
 

tyler

aa
Sep 11, 2013
5,102
4,621
cp_fen_a7

new A area and connectors to B
connectors and B itself will need work
because B is a boring shitheap atm
tried to make B more defensible
think thats it idk
some areas are too bright indoors sorry
if this is shit fuck it

980CMB7.jpg

xKoZgdR.jpg

Ih4UqKa.jpg

4UWzGSn.jpg

gcDtXht.jpg

GAGBlGR.jpg

IG8zwAO.jpg
 

tyler

aa
Sep 11, 2013
5,102
4,621
have not yet watched the demo
any feedback beyond whats on the feedback page?

ps next person to say
"cap times are too long"
will literally be banned from this website
thanks
 

tyler

aa
Sep 11, 2013
5,102
4,621
i hate the demo and i hate all of you
at least you all think i'm yyler which is hilarious
too bad it doesnt do me any good
 
Last edited:

Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
I've never felt so sunglasses emoji in all my life.

Had a lot of fun with this. My main gripe was that some of the rooms were extremely too bright. I wonder if maybe it could do with more signs too, cos I went the wrong way on a couple of occasions (particularly on RED).
 

tyler

aa
Sep 11, 2013
5,102
4,621
yeah it's because I used normal lights (i have them set out in instances) and high reflectivity dev textures, sorry

thanks though. i'm trying to rework it so B is a little better