CP fen

Discussion in 'Map Factory' started by tyler, Sep 14, 2013.

  1. tyler

    aa tyler snail prince, master of a ruined tower

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    it was called raybans because
    when you play it
    you will feel like sunglasses emoji [​IMG]

    but now its fen

    3cp like mtn lab
    purposefully long cap times
    deal with it and play engie
     
    Last edited: Oct 7, 2013
  2. tyler

    aa tyler snail prince, master of a ruined tower

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  3. tyler

    aa tyler snail prince, master of a ruined tower

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  4. nightwatch

    aa nightwatch

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    The yyler is strong with this one
     
  5. tyler

    aa tyler snail prince, master of a ruined tower

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    yeah i have probably read like
    all of his posts

    ps fixed some packing issues
     
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    Last edited: Sep 15, 2013
  6. tyler

    aa tyler snail prince, master of a ruined tower

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    updated to a2a

    changed stuff at B to get on point easier
    added forwards after A and B
    shortened blu spawn to A
    messed with pickups
    changed some routes at C a little

    pics in op
     
    Last edited: Sep 16, 2013
  7. tyler

    aa tyler snail prince, master of a ruined tower

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  8. Prestige

    aa Prestige im not gay anymore

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    in my opinion, blu should come from somewhere more in front of A and kinda loop around the plain white building in front of A. it would be COOL. the center building and surrounding area would probably change some. i think it would make it more interesting to play on. or something should change. maybe theres a better idea idk but i find it pretty plain, especially the opening. the main problem is probably A being hard to defend so yeah fix that!!
     
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    Last edited: Sep 21, 2013
  9. tyler

    aa tyler snail prince, master of a ruined tower

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    yeah im gonna
    change how the whole area is
    laid out and then i dont know,
    fix red having such a hard time defending
    except i dont really know how

    i have some changes i
    want to make to c also
    like removing blu's dropdown
    because it just hurts them tbh
    and also scale it down a bit but
    that will take time
     
    Last edited: Sep 22, 2013
  10. tyler

    aa tyler snail prince, master of a ruined tower

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    a4 and new pics in op

    changed A design, blu spawn/A area, connector from A to B
    made B more defensible
    added second route to C, changed some areas
    made C slightly smaller
    removed blu dropdown at C
    reduced all captimes by 10s
    removed forward spawn after A
    probably more i dont remember
     
  11. Ptimz

    Ptimz L2: Junior Member

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    I have two little bits of spawn and orientation related feedback that really only applies to first time players:

    [​IMG]

    A couple people thought point B was point A their first time playing on red because they could see the visualizers and assumed that these were the first spawn doors. If you hid them somehow fewer people would get confused.

    [​IMG]

    The way this room is set up now, you can only see one exit from where you spawn and it is pretty easy not to notice . If you modified the room a bit, players could always see both exits from their spawn points and could get their bearings more quickly.
     
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    Last edited: Sep 24, 2013
  12. tyler

    aa tyler snail prince, master of a ruined tower

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    i need to rename this soon
    thinking about the following
    input appreciated

    think the theme is
    going to end up swamp/industrial but
    i dont know for certain yet

    names:
    cp_...
    canot
    fen
    umbrella
    axiom
    arpeggio
    decay
    decrepit

    canot is a bayou where
    there was a horrible train accident

    fen is a wetland

    arpeggio is a thing in music

    leaning toward fen or canot
     
  13. Fantasma

    aa Fantasma

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    if it's swamp maybe call it wasteland?
     
  14. tyler

    aa tyler snail prince, master of a ruined tower

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    not only is that boring and obvious,
    there's like 50 maps named
    waste and wasteland and wasteplant etc
     
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  15. tyler

    aa tyler snail prince, master of a ruined tower

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  16. tyler

    aa tyler snail prince, master of a ruined tower

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    i'll be putting out cp_fen_a5 soon

    changes i dont want to forget:
    reduced initial time by 1m
    reduced time given for capping A by 1m
    reduced time given for capping B by 2m
     
  17. tyler

    aa tyler snail prince, master of a ruined tower

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  18. tyler

    aa tyler snail prince, master of a ruined tower

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    been working on a beta for
    about a week
    map's almost perfect
    several small tweaks coming
    then probably a
    moment of silence while i detail
     
  19. RaVaGe

    aa RaVaGe

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    Feedbacks.

    [​IMG]

    I find this area way too simple, you could use some height difference to make it more fun

    [​IMG]
    [​IMG]

    ditto

    [​IMG]

    There's simply no good sentry nest at B, create a building wich face the control point where you are safe from the attackers, and where you can build a sentry.

    [​IMG]

    Just add a crate and some ammo, it can be a good sentry spot too.

    [​IMG]

    That door behind is barely visible, cut a bit of the shape of the room to show the door.

    [​IMG]

    Make the stairs lead into the barn.

    [​IMG]

    Then ditch this part.

    [​IMG]

    There's too much ways for the attackers to go to the point, in defence you never know from where the attackers come, and you can't block them because they are coming from everywhere, t's not fun.

    [​IMG]

    As always there's a big lacks of sentry nest.


    So it doesn't play that bad, but overall the map lacks of this 'thing' that make the map really good, some more height difference + angularity, a good use of the chokepoints, and you have a nice map.
     
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  20. Seba

    aa Seba DR. BIG FUCKER, PHD

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    what is with the formatting of your posts
     
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    Last edited: Sep 29, 2013