Error when compiling my map and missing file

raccoon with a cheese

L1: Registered
Apr 14, 2018
17
0
the error causes recent changes that I make in map to not be saved in the game and sometimes it says: the file can not be found. And ask if I want to continue or not the game is loaded in the menu screen and the map is not loaded I don’t know how to fix it or to make my computer to find the map file.
 

raccoon with a cheese

L1: Registered
Apr 14, 2018
17
0
Can you post your compile log?

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\pineyard_tf.vmf"
Valve Software - vbsp.exe (Mar 6 2018)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\pineyard_tf.vmf
Patching WVT material: maps/pineyard_tf/pl_barnblitz/blendmetalroofsnow_02_wvt_patch
Patching WVT material: maps/pineyard_tf/nature/blendgroundtoconcrete002_wvt_patch
Patching WVT material: maps/pineyard_tf/winter/blendgraveltograss001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-151.9 -510.0 -2325.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 22:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-68.5 -510.0 -2324.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 22:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-70.2 -510.0 -2320.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 22:
Processing areas...done (0)
Building Faces...error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...Bad detail brush side

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\pineyard_tf"
Valve Software - vvis.exe (Mar 6 2018)
fastvis = true
8 threads
reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\pineyard_tf.bsp
Error opening c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\pineyard_tf.bsp
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\pineyard_tf"
Valve Software - vrad.exe SSE (Mar 6 2018)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\pineyard_tf.bsp
Error opening c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\pineyard_tf.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\pineyard_tf.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\pineyard_tf.bsp"
The command failed. Windows reported the error:
"the system cannot find the file."
 

Startacker!

WANT ME TO BE REAL? MAKE ME.
aa
Jun 15, 2013
649
1,198
Find Visible Detail Sides...Bad detail brush side
You have a brush in your map that is using multiple incompatible textures on it. This is usually when you apply two types of tool textures on each other that don't work together (Example being nodraw and playerclip). Find the brush with multiple tool textures on it and set it to use only one.

Since this causes the compile to fail, no map is made out of it, which is why the file can't be found.
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994

raccoon with a cheese

L1: Registered
Apr 14, 2018
17
0
You have a brush in your map that is using multiple incompatible textures on it. This is usually when you apply two types of tool textures on each other that don't work together (Example being nodraw and playerclip). Find the brush with multiple tool textures on it and set it to use only one.

Since this causes the compile to fail, no map is made out of it, which is why the file can't be found.
ive fixed the problem thank you for your help