Can you post your compile log?
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\pineyard_tf.vmf"
Valve Software - vbsp.exe (Mar 6 2018)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\pineyard_tf.vmf
Patching WVT material: maps/pineyard_tf/pl_barnblitz/blendmetalroofsnow_02_wvt_patch
Patching WVT material: maps/pineyard_tf/nature/blendgroundtoconcrete002_wvt_patch
Patching WVT material: maps/pineyard_tf/winter/blendgraveltograss001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-151.9 -510.0 -2325.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 22:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-68.5 -510.0 -2324.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 22:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-70.2 -510.0 -2320.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 22:
Processing areas...done (0)
Building Faces...error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
error: material DEV/REFLECTIVITY_90 doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...Bad detail brush side
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\pineyard_tf"
Valve Software - vvis.exe (Mar 6 2018)
fastvis = true
8 threads
reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\pineyard_tf.bsp
Error opening c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\pineyard_tf.bsp
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\pineyard_tf"
Valve Software - vrad.exe SSE (Mar 6 2018)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\pineyard_tf.bsp
Error opening c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\pineyard_tf.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\pineyard_tf.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\pineyard_tf.bsp"
The command failed. Windows reported the error:
"the system cannot find the file."