Empire

KotH Empire rc2

youporkchop5

Server Staff
Apr 15, 2018
128
60
youporkchop5 updated Expo with a new update entry:

a2 - update

whats new?
  • clipping improvements
  • large windows on mid are now 2 way
  • added ramp to vent route
  • added ramp to window route
  • added wall in the middle of the ramp leading to point to act as cover while approaching the point
  • added many handrails near spawn
  • chimneys now spin
  • minor changes
thanks to all the playtesters!
-zythe

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youporkchop5

Server Staff
Apr 15, 2018
128
60
youporkchop5 updated Expo with a new update entry:

a3 - update

whats new?
  • added new underground route under the point
  • added new route to the point from the outside flank
  • added waterfall details around mid
  • removed display cases from point
  • clipping improvements
  • helicopter blades now spin
  • minor changes
thanks to all the playtesters
-zythe

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d3adfin

L4: Comfortable Member
Jul 21, 2019
177
71
1666870122241.png

areaportals appear to be broken in this ver
 

Idolon

they/them
aa
Feb 7, 2008
2,105
6,106
detailing feedback per porkchop's request (including things she did not ask for feedback on)

1670456820141.png
the question i got was "how do i make this not look like a big box?" to which my response is, skyscrapers are just kinda big boxes, and there's not a lot you can do beyond altering the gameplay space somewhat. that said, i think it looking like a big box is fine - just add some articulation to the otherwise flat shape.

for example, you could make the verticals more pronounced, so there are vertical lines going the full height of the building with ribbons of windows between them:
1670456956705.png

you could also get the same effect by removing the horizontal bands.

you can also choose to do the exact opposite, and make the horizontal bands more pronounced. however, i think you'll find that most skyscrapers tend to make the verticals stronger for aesthetic reasons. adding horizontal bands also means introducing ledges that players might think they can stand on.

1670457381047.png
for bonus points, make this symmetrical! (doesn't need to be fully symmetrical across the whole building, i realize that would cause a lot of layout headaches. just give it a symmetrical design where the tower protrudes outwards.) the section of roof on the right could be made an "indoor-outdoor" space where the windows have been removed and there is a seamless transition to the fully outdoor roof. having outdoor sections behind the facade of a skyscraper is not unheard of.



other nitpicks
1670456686869.png
noticing this shiny chrome metal in places where it doesn't feel like it belongs. consider a plain grey metal instead

1670457529571.png
there are some floors that this elevator doesn't serve? which isn't unheard of in skyscraper design but it does strike me as odd here. also typically elevators come in multiples so that you can wait in one spot and grab the first elevator that comes, but you'd need to make room for that sort of setup somewhere else.

1670457810154.png
nudge these floor tiles over a bit to line up with the geo

1670457867334.png
misalignments

1670457950454.png
consider removing these lights so that the balcony above isn't lit as brightly as the rest of the gameplay space. the balconies on the left side of the image are very clearly not gameplay space because of how dark they are, but the lit balconies are ambiguous. the lighting overall is also pretty flat, but i'll stop here because i'm assuming that this lighting pass is preliminary and will get some more polish.
 

youporkchop5

Server Staff
Apr 15, 2018
128
60
youporkchop5 updated Empire with a new update entry:

beta for

Welcome to beta 4 of Empire! Lots of progress here
Changelog
- Readded the route from the underground to the rooftop. However, the stairs are now inside a shack, which should make it a little more deliberate as you can't just drop down into the flank.
- Fully detailed the skybox and the exterior of the building.
- Alterations to the detailing of the office space at lobby, now more lounge-like
- New custom soundscape for the outside!
- Other, misc changes

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