- Apr 29, 2008
- 1,068
- 709
Don't just add noise, though, make a huge radius sphere and click once or twice every now and then.
I tend to make a lot of bumps with a big sphere set to low distance, then make a few depressions with a smaller sphere around doorways and the end of stairs. Lastly I'll use a huge sphere and do one or two clicks with it set to smooth, to make it a bit more subtle. I tend to find that this makes nice bumpy flat ground (if you know what I mean).
As for the holey texture, I don't mean do away with it entirely, I just dislike it at head height, as the holes don't look convincing close up. By all means use it wherever you like, I just prefer it above above ceiling level.
EDIT: that said you're right it is in Hightower, and even in 2fort (the holy grail of Valve detailing) at player height, so feel free to ignore me entirely.
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