Dusk

CP Dusk rc

osiem

L2: Junior Member
Jan 25, 2011
89
137
That's very nice of you! I'll send you a PM before the next version, thanks in advance! :)
 

osiem

L2: Junior Member
Jan 25, 2011
89
137



I've been away from mapping for a few months,
but this isn't dead, here's the new version.
New screenshots in the OP.
Enjoy!

Changelog:
- lots of bugfixes
- added stairs near blu low spawn exit on stage 1
- replaced front entrance on point A with a window
- added high walkway between A and B to make it harder for red to push blu back
- added some cover in front of blu spawn on stage 2
- added a shack to provide red more cover and another sentry position on C
- enlarged main route to D
- added a platform next to middle building exit on D
- removed some cover on D to nerf sentryspots a bit
- redone health and ammo placement a bit
- little respawnwavetime and capture time tweaks
- improved clipping
- other minor tweaks
 
Last edited:

osiem

L2: Junior Member
Jan 25, 2011
89
137



Changelog:
- bugfixes
- reduced the amount of time added after capturing control points
- added a high platform between A and B
- added a walkway from upper red spawn exit on 1st stage
- added some cover near C and D
- added a platform in the room next to red spawn on 2nd stage
- team balance tweaks
- other minor changes
 

Bloodhound

L6: Sharp Member
Jan 3, 2011
316
489
We played Beta 4 on takkYu´s "Schlachtfestchen" today, server was full.
Map played pretty good, not very special, but it was like I want a A/D CP map to be.
More servers have to play this map!
(Oh, and we found some small exploits/bugs, contact me or Xeramon.)
 

osiem

L2: Junior Member
Jan 25, 2011
89
137


changelog:
- bugfixes
- fixed bad lightning on some displacements
- highly improved clipping
- improved optimisation
- added more prop fade distances
- little balancing tweaks
- other minor changes


I started this map one and a half year ago and now my motivation to still work on it is very low. I'm updating the map to rc_1 and focusing on another projects. I'm working on a new map and this is probably the last update of this map that actually changes something. I will eventually release bugfixes if it's necessary. This is my first serious mapping project and I'm happy with the results.

Also, in this place I'd like to thank everyone who helped me to make this map as it is. Big thank you to everyone who played this map, everyone who left feedback and everyone who helped me to improve or promote my map in any different way. Thank you!
 

Incredible Donk

L1: Registered
Oct 18, 2020
18
0
Points are way too close together and the spawns are too close to the points. Reds second spawn on the second stages last point is very susceptible to spawn camping there is only one exit.