Dr. Gordbort's laser effects

Discussion in 'Mapping Questions & Discussion' started by oolibokee, Feb 13, 2012.

  1. oolibokee

    oolibokee L1: Registered

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    I am considering having the payload disintegrate when it reaches the final point as if it had been hit with a cow mangler 5000 rocket (beam?). Any ideas how to make this happen?

    Thanks in advance--your responses to my other questions have always been helpful, accurate, concise, polite, and encouraging. This may be the best community ever.
     
  2. Jeremy

    Jeremy L11: Posh Member

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    All I can really think of is to make a custom payload cart model that has a special 'disintegration' type of animation that resembles that of a player killed by the Cow Mangler.
     
    Last edited: Feb 13, 2012
  3. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    You can't do that for models iirc, it is a special particle model thing... You'd need to make it yourself.
     
  4. oolibokee

    oolibokee L1: Registered

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    You mean . . . you mean I can't just check a box that says "disintegrate like one of those special laser thingies that don't really fit the TF2 art style and generally destroy your framerate?"



    lame

    But thanks for the input.
     
  5. Jeremy

    Jeremy L11: Posh Member

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    No, but I wouldn't be surprised if such a thing existed.
     
  6. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    This kinda sucks, I think it'd be a neat effect.
     
  7. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Isn't it just the HL2 energy ball kill affect?

    If you can do it in HL2 with the combine consoles, i don't see why you couldn't do it with the payload model too.
     
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  8. oolibokee

    oolibokee L1: Registered

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    Yes. In fact, I would prefer the cart to vaporize like the HL2 energy ball kill effect rather than the TF2 gordbort effect. (They are simlar, but not the same.)

    soooo any ideas how to pull it off? How did you do it with the combine consoles?
     
  9. Wander

    Wander L3: Member

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    in hl2 this seems to be done with trigger_physics_trap, which doesnt exist in tf2

    i tried to use it, and the console says:
    Code:
    Attempted to create unknown entity type trigger_physics_trap!
    Can't init trigger_physics
    Also tried different damage types in trigger_hurt, but none of them gave the vaporizing or energy beam kind of death
     
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  10. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    Last edited: Feb 14, 2012
  11. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Umm. Don't know if this would work but it might

    1 - Have regualr payload - the regular payload goes around the map.
    2 - Have 2nd payload - this is the one that disintegrates
    3 - At end point:

    Trigger - Kill 1st paylod, endable disintegrate timer delay 0.02
    Trigger - on Kill 1st payload - enable 2nd payload (so you wouldn't see any change in the payload model at it's end location
    Trigger - on 0.02 fire timer < 2nd payload then does whatever animation you want for it - parts of the payload will follow multiple paths - don't know if you can parent particle entities to items of the top of my head.