I decided to start an mvm map for the contest, and I've copied the entities required from the mvm_example.vmf.
However when I start the map up, the wave number stays at 0, even though I've copied the mvm_example.pop file and renamed it to my map name.
I've used nav_generate, and nav_mark_walkable. I've got the pop file in C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\scripts\population folder. I've got no errors regarding the actual map, just the pop file.
Any idea how to get this to work?
Super fast edit: http://i.imgur.com/eXNQbC3.png I forgot to add that the info_player_teamspawns are above brushwork.
However when I start the map up, the wave number stays at 0, even though I've copied the mvm_example.pop file and renamed it to my map name.
I've used nav_generate, and nav_mark_walkable. I've got the pop file in C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\scripts\population folder. I've got no errors regarding the actual map, just the pop file.
Any idea how to get this to work?
Super fast edit: http://i.imgur.com/eXNQbC3.png I forgot to add that the info_player_teamspawns are above brushwork.