difficulty

  1. nᵗʰSonata

    What makes a point easy/hard to defend/capture?

    What makes a point easy or hard for a team to defend or capture? Taking into account different styles of points as well, such as the first point of an attack/defend map or second/forth of a 5cp map, versus the final point of an attack/defend or 5cp map, versus the mid of a 5cp map or KotH map.
  2. Erk

    Difficulty Generating .pop Files

    I decided to start an mvm map for the contest, and I've copied the entities required from the mvm_example.vmf. However when I start the map up, the wave number stays at 0, even though I've copied the mvm_example.pop file and renamed it to my map name. I've used nav_generate, and...