- Apr 19, 2009
- 4,460
- 1,724
The dev texture, a simple texture that can be used on any structure. This tool is used by many mappers as way to show that it will be textured later. However, this may come as a shock to some. dev textures are a waste of time and can bring a map down from its full potential! I know this may sound crazy to some but its true!
For all of my maps up to my secret CTF map I am working on I have used dev textures. Then Acegikmo suggested that I try not using them and only work in normal textures. To my surprise it was not all that hard and best off all the map looked a lot more like a beta or even RC without much effort. In the long run this will speed up the mapping processes and eliminate the step of switching from dev to normal later in the maps development. This also has another benefit.
With normal textures the map looks closer to completion and communities are more likely to try it out. If you want more proof that this works open up any valve map or watch the dev videos and you will clearly see that even thought valve uses them they use them sparingly and are quick to get rid of them.
With all that being said the point I am trying to get across its that dev textures are useless and a waste of time that holds back maps. Now if you want to keep using the bye all means do so I won't stop you. But I do ask for you to try it at least once and you too may see that the pros far outweigh the cons when it comes to dev vs. normal textures.
For all of my maps up to my secret CTF map I am working on I have used dev textures. Then Acegikmo suggested that I try not using them and only work in normal textures. To my surprise it was not all that hard and best off all the map looked a lot more like a beta or even RC without much effort. In the long run this will speed up the mapping processes and eliminate the step of switching from dev to normal later in the maps development. This also has another benefit.
With normal textures the map looks closer to completion and communities are more likely to try it out. If you want more proof that this works open up any valve map or watch the dev videos and you will clearly see that even thought valve uses them they use them sparingly and are quick to get rid of them.
With all that being said the point I am trying to get across its that dev textures are useless and a waste of time that holds back maps. Now if you want to keep using the bye all means do so I won't stop you. But I do ask for you to try it at least once and you too may see that the pros far outweigh the cons when it comes to dev vs. normal textures.
Last edited: