Feedback Time:

-I get what you're going for here with this lighting but I don't think it really works that well. Everything in this hallway just looks red and hard to distinguish.

-backwards door texture

-Really like the upper detailing but I'm not a fan of how much that darker texture used. It looks too gritty and/or grimy. The shadows are also really nice and you could probably lower the lightmap scale to make them all nice n pretty

-another backwards door texture

-something's funky with the grate texture used in front of the fan prop. It looks fully opaque from some angles and at a distance.

-this lower route is already kinda cramped with the low ceiling and the white pipe just makes that worse.

-There's an HD version of these textures in the downloads section you could use to make these map screens look all nice n pretty


-Seems that there aren't any respawn room visualizers, or they just don't have a visible texture.

-What is this square? Is it a hatch? It can't be since it's partially on a bridge-like structure and there's nothing beneath it.
That's about it really. The maps kinda small so there's not a lot to talk about. The layout seems solid enough though I think the computers at mid could be a tad bit taller to offer more cover. Anyway, I feel that with the smaller size of the map, some asymmetrical detailing could really help it. Right now you quickly see the same symmetrical detailing due to the small size and it just doesn't really feel like a place.