Databank

KotH Databank rc3

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.

iiboharz

eternally tired
aa
Nov 5, 2014
854
1,229
Hey there! It's been a long time, and I'm finally back with a huge update to databank! It's been so long I hardly remember what's changed, but for sure I can tell you that:
  • Mid has been detailed somewhat
  • Everything outside of mid has been rebuilt from scratch
  • It's Just Good Babey!
Have fun!

New version name is koth_databank_a11

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YOYOYO

15 crashes and counting
aa
Jul 10, 2017
552
433
It looks really nice!
It feels a bit closed in at some spots, but that might just be because its all indoors. I'm not completely sure what the plans for this map is, but If there's a possibility to see the outside, it may feel less claustrophobic. Of course, this might not be the best idea if its underground and the window just lead to a rock wall :\

Still, Looks hella nice!
 

OctoBlitz

Sabotage related, and Tak approved!
aa
Jan 15, 2016
333
166
I had a lot of Datafun playing this last Datanight! Cannot wait to see what Datadevelopments come out of this if you choose to continue working on this.
 

puxorb

L69: Emoticon
aa
Dec 15, 2013
514
738
I had a lot of fun on this map! The two glass rooms that you can look out of at the control point remind me of the ones on nucleus, and the basement area with the pipe is fun to hide in as spy.
 

iiboharz

eternally tired
aa
Nov 5, 2014
854
1,229
Haven't published the last few versions here, sorry about that. But now the map is very close to being done.

The artpass is mostly complete, and mid is all that's left. I'm gonna put it up for testing to get some last bits of feedback on the layout and stuff. But I'm mostly looking for detail feedback at this point.

Anyway, enjoy.

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iiboharz

eternally tired
aa
Nov 5, 2014
854
1,229
2020-05-02_21-01-24.png

Databank finally updated! I like to think the map is virtually done! There's bits and pieces of lighting changes I wanna make and it needs a more thorough optimization pass, but I'm done with it for now.

Many thanks to the following for their work:
  • pont - helping me detail mid
  • Diva Dan - texturing my fan prop
  • phi, tyler, and yrrzy - layout assistance
  • void & fuzzymellows - fantastic textures that give this map its identity tbh
Thank you everyone for supporting me in making this map!
If you have any feedback I'd appreciate it either in this thread or to me directly in a DM.

-iibo

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