Databank

Databank rc3

this update should have been out in October. my apologies.

gameplay:
- removed the medium ammo packs on mid
- small ammo packs in the side rooms at mid are now medium
- adjusted width of the opening overlooking mid
- clipping improvements
- might be something misc but i'm unsure.

art:
- updated databank support beam thingy model
- moved hatch near spawn slightly
- displacement road adjustments
- now compiling with -smooth 40 for sharper edges
- a few other minor changes across the map
Changelog:
  • Replaced Frontline assets with bespoke ones made by me!
  • Remembered to pack soundscapes.
  • That's all folks!
wow i can't believe it i'm so confident in databank that i've made it a release candidate woooo

no new pics because changes are small and i cbf

changelog:
VERSION IS NOW RC1
  • general improvements & optimizations
  • adjusted lighting across the map
  • redistributed health
  • >new small healthkit in spytech room overlooking mid
  • >health in fan room is now a medium
  • >health in underpass/sewer is now a small
  • >the healthkits in the area overlooking mid has been removed
  • health & ammo in underpass/sewer is now in a location more immediately visible to players pushing through that route
Hotfix for the control point never unlocking and being uncaptureable.
Databank is pretty much complete! This update is mostly polish. I reduced the cap time to 10 seconds from 12.

Hopefully this does well!

It's on the Workshop now!
https://steamcommunity.com/sharedfiles/filedetails/?id=2112251255
revving up for a workshop release!

minor detail stuff, perf, and lighting.
2020-05-02_21-01-24.png

Databank finally updated! I like to think the map is virtually done! There's bits and pieces of lighting changes I wanna make and it needs a more thorough optimization pass, but I'm done with it for now.

Many thanks to the following for their work:
  • pont - helping me detail mid
  • Diva Dan - texturing my fan prop
  • phi, tyler, and yrrzy - layout assistance
  • void & fuzzymellows - fantastic textures that give this map its identity tbh
Thank you everyone for supporting me in making this map!
If you have any feedback I'd appreciate it either in this thread or to me directly in a DM.

-iibo

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Haven't published the last few versions here, sorry about that. But now the map is very close to being done.

The artpass is mostly complete, and mid is all that's left. I'm gonna put it up for testing to get some last bits of feedback on the layout and stuff. But I'm mostly looking for detail feedback at this point.

Anyway, enjoy.

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Hey there! It's been a long time, and I'm finally back with a huge update to databank! It's been so long I hardly remember what's changed, but for sure I can tell you that:
  • Mid has been detailed somewhat
  • Everything outside of mid has been rebuilt from scratch
  • It's Just Good Babey!
Have fun!

New version name is koth_databank_a11

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I think I forgot to post A4 when that happened whoops.

Changelog:
- Rebuilt most of the map
- Reworked cover on point


Images are out of date on the post but I'll update those for A6.