uma plata
L6: Sharp Member
- Jan 20, 2009
- 294
- 93
I'm sure someone else has hit on it already (didn't read the whole thread), but TF2 is very slow moving, and easy to defend.
It's all about building multiple ubers to take down the sentries, then grab the intel. There is no place for individual players to make a fantastic play for the intel, since sentries wreck any of that action
Put that mechanic into a poorly organized game, and rage ensues
I really think any good CTF map is going to have the intel in a fairly vulnerable position, and defenders are going to have to really fight to keep it from being capped, instead of sentry-humping their way to stalemate
It's all about building multiple ubers to take down the sentries, then grab the intel. There is no place for individual players to make a fantastic play for the intel, since sentries wreck any of that action
Put that mechanic into a poorly organized game, and rage ensues
I really think any good CTF map is going to have the intel in a fairly vulnerable position, and defenders are going to have to really fight to keep it from being capped, instead of sentry-humping their way to stalemate