- Jun 16, 2009
- 105
- 9
i am trying to create a visual indicator of how many times a team has capped the intel. i want to do this using a set of three lights on either base and have one light up each time the intel is capped. currently i have it set up so that each light has an individual name. thats six named lights. obviously it wreaks havoc on performance.
i am wondering if there is a way to set up an invisibble light-proof box that can be removed from the map or moved into the wall on cap so that the light appears to be turning on. a func_detail with a blocklight texture can block the light but it has no inputs or parent capability. ive tried func_wall and func_brush and neither of them can block the light for whatever reason. does anyone know what i can do to acheive the desired results?
i am wondering if there is a way to set up an invisibble light-proof box that can be removed from the map or moved into the wall on cap so that the light appears to be turning on. a func_detail with a blocklight texture can block the light but it has no inputs or parent capability. ive tried func_wall and func_brush and neither of them can block the light for whatever reason. does anyone know what i can do to acheive the desired results?