PL crash_72

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Crash

func_nerd
aa
Mar 1, 2010
3,241
I was shooting for a Frontier type thing at the end there. I have a good way to fix it, but it'll have to be judged as is. Thought of it too late.

Basically making the left side spawn a drop down instead of connecting them and having a ramp up. Definitely would have helped things. Maybe leave the connection but get rid of the ramp at the very least.

Also, unrelated, someone asked in feedback why they were blowing up a frozen lake. You aren't, you're supposed to be blowing up the bridge connecting the facility to the outside world. I just didn't get to making it look like that more.
 

Crash

func_nerd
aa
Mar 1, 2010
3,241
I definitely plan on it at some point, I just have too many other projects on my plate at this time. Once I clear some others out of the way I'll probably pick it up again.

I planned on working on it more after the contest but then Glassworks took off with the UGC testing stuff and I shifted my focus.
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,041
i really like the blu spawnroom. the ice chunks look nice, and the submarine seems very cool
 

Vel0city

func_fish
aa
Dec 6, 2014
1,945
Taking this back from the dead, but it would be great if we could use this as a showcase map for the Arctic theme pack. It already has the whole arctic theme going for it, including those ice blocks.
 

Crash

func_nerd
aa
Mar 1, 2010
3,241
I've honestly been sort of thinking about orphan-ing this (and possibly Split). I have way too many ideas I'd like to move forward with rather than taking a step back and fixing up older projects. It's been far too long since I've started from scratch on a map without being stressed by a 72hr contest.
 

HQDefault

...what
aa
Aug 6, 2014
1,057
c:
perhaps I'll take it. I always loved this map for some reason or another :lol:

Also, there are a few issues I know of that I could iron out.
But I have my own ideas, so... I don't know.
 
Oct 6, 2008
1,907
I'll take the vmf if you like :)