cp_undercover - A very small map An Attack/Defense map. The focus of this map is to have points that are quick to cap, and a small layout, thus making travels from a point to another less time consuming. This map follows this mindset : if you loose time, you'll get rolled, no matter which side your on. "3 Points, 1 Stage, 0 time to waste" is a good way to recap this map. Please send feedback that is constructive, so this map can improve over time. Q&A : -Why so small ? -It's a gameplay element that I thought is going to be fun -It is competitively viable ? -No, i'd rather not plan making it competitivly viable, sorry. -Is it frontline ? -Yes -Wow that water is cool ! -It's not mine, credits goes to Tumbolisu's water texture "water powerup"