THIS MAP IS DISCONTINUED
An Attack/Defense map.
The focus of this map is to have points that are quick to cap, and a small layout, thus making travels from a point to another less time consuming.
This map follows this mindset : if you loose time, you'll get rolled, no matter which side your on.
"3 Points, 1 Stage, 0 time to waste" is a good way to recap this map.
Please send feedback that is constructive, so this map can improve over time.
-Why so small ?
-It's a gameplay element that I thought is going to be fun
-It is competitively viable ?
-No, i'd rather not plan making it competitivly viable, sorry.
-Is it frontline ?