After today's playtest (and sorry again for the lack of clipping. That was a huge fail on my part) I really need ideas for the last point.
Boylee and I have tried our best to consolidate it and try to make it easy to navigate, but that seems to have backfired on me. I can't seem to keep blue from spawn camping red, and once blue gets the cart around that turn up the ramp, they've basically won.
The only thing I can think of is entirely removing that turn after the spiral ramp and just having the cart immediately make a right turn and fall into the goop. It'd make for a much shorter final point, though, and I'm not sure how I feel about that.
I was also thinking that maybe I should give red access to the higher ground, but I'm not quite sure how to go about that.
Other than that, I'm fairly happy with the first 2 points and the third one, to an extent. I feel like CP3 could still use some work, though. I'm also happy with red's spawn when CP2 is being attacked. People got a little lost the first time they spawned there, but they seemed to have figured it out once the map had gone on for a little while.
Really, I just need CP4 ideas. Anything, really, other than "start over from scratch." If I feel like that's necessary, I'll do it myself. Right now, though, I'm just trying to think of ways of making this layout work.