jpr
aa
- Feb 1, 2009
- 1,094
- 1,085
No, I think they're a good idea. You learn so much more and with everyone taking a different approach to level design, we get more diverse maps. For example, look at our A/D CTF entries: We have slate with a lot of open areas, and snowdrift which is a bit more cramped. We've got multistage and single stage, flag spawning in base and flag spawning at the capped point... And then compare them to the plr maps, many of which work very similarly to pipeline.