I still am more into mapping contests here. Those usualy give more usefull results to me (more maps! allways good) Its tf2maps.net after all. I cant model anyway so even if there is a model contest i wont be in it.
However, as koth is new a koth contest would be great. The map often dont have to be that large and so it can work quite well next to a model contest also.
For a larger contest i would like to see a custom gamemode idea:
- The hud must working. No ugly workarrounds allowed (like the dom % counter or my old TC PLR blue pusher counter)
- Late beta or RC maps at the start of the event are excluded (and my TC PLR map also then - otherwise i would have an unfair advantage as the event idea was based on my map. the late beta and RC rule is to prevent meridian scaring the ones who start a new map)
- The custom gamemode can be any gamemode as long as there isnt any valve map released using that gamemode. And the gamemode may not be too close to an existing valve map either (linear 3cp, steel like 3cp or regular pl with 1 cart using the plr system instead of the receding are therefor not allowed). Note, if it requires a big workarround to get the hud still working its fine (making 3 stage koth for example allowed, same with any TC system that isnt like hydro - CTF, Koth, PLR). Also, the A/D CTF is excluded due to the previous contest.
- Assistance from other mappers in the entity system is allowed. However, they may not work on the map at all. so youll have to implement the system yourself.
- For payload maps: If you include a normal CP its allowed to show it on the hud as long as you place it smart and ensure it remains clear how the hud works.
A reason why i said that the hud should be working is to ensure the map is easy to understand.