Contest idea thread!

Fraz

Blu Hatte, Greyscale Backdrop.
aa
Dec 28, 2008
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For a contest I'd love to see something like "create your own theme" where you can work in teams, to create an environment (doesn't need to be much, just some models and textures would be fine but it all depends on how long the contest would last etc) It wouldn't matter if more than one theme created the same theme, and would be judged by popular vote. It would also give people some more experience in creating custom content for maps and things, broaden their horizons, so to speak.
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
135
I agree on the make your own theme contest in teams of 10 randomly selected by tf2 maps owner and they are added with eachother in some sorta special friends group where they talk bout it although people wud probs come up with same themes
 

YM

LVL100 YM
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Dec 5, 2007
7,158
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Lets just not even continue this line of discussion. it will never work. Never ever.

A modeling contest is looking far more likely than when it was originally suggested. The idea is begining to grow on me (probably because i can actually model now :p) but I'm still hesitant to think its a good idea due to the vast number of people who can't model at all.
 

Nutomic

L11: Posh Member
Feb 7, 2009
888
177
I am about to learn modeling (as soon as i find time), and i also need a model for my map that i want to do myself, so this would fit perfect for me :)

+1
 

YM

LVL100 YM
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Dec 5, 2007
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As far as I'm aware there are no small contests difinetively lined up for once the CTF vs PLR contest is over, so if you lot want a modeling contest, speak now or forever hold yer tongue! (and the same goes for if you dont want one!)
 

Rexy

The Kwisatz Haderach
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Dec 22, 2008
1,798
2,534
I want one. I'll be willing to write a help tut (from start to finish process) for those wanting to learn Lightwave. It'll be inclusive.
 

Ravidge

Grand Vizier
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May 14, 2008
1,544
2,821
I wouldn't mind a small model competition.
 

HeaH

L8: Fancy Shmancy Member
Oct 2, 2008
553
102
Oh yeah, a modeling contest would be great.

I suggest giving it a theme of small, wide useable models. Both the swamp theme and the alpine theme could use more models for detailing :)
 

Fraz

Blu Hatte, Greyscale Backdrop.
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Dec 28, 2008
944
1,152
A modelling contest would be good for a small comp, I wouldn't enter though. I have trouble enough in hammer as it is, without adding more for me to learn xD
 

Zwiffle

L6: Sharp Member
Jun 24, 2008
269
161
Depending on the theme, like Swamp Model Contest (boo!) or Awesome Gun Detail Prop for a TF2 Fortress (yay!) I could go either way, but I am generally in favor of a model contest.
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
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Sep 8, 2008
1,264
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I still am more into mapping contests here. Those usualy give more usefull results to me (more maps! allways good) Its tf2maps.net after all. I cant model anyway so even if there is a model contest i wont be in it.

However, as koth is new a koth contest would be great. The map often dont have to be that large and so it can work quite well next to a model contest also.

For a larger contest i would like to see a custom gamemode idea:
- The hud must working. No ugly workarrounds allowed (like the dom % counter or my old TC PLR blue pusher counter)
- Late beta or RC maps at the start of the event are excluded (and my TC PLR map also then - otherwise i would have an unfair advantage as the event idea was based on my map. the late beta and RC rule is to prevent meridian scaring the ones who start a new map)
- The custom gamemode can be any gamemode as long as there isnt any valve map released using that gamemode. And the gamemode may not be too close to an existing valve map either (linear 3cp, steel like 3cp or regular pl with 1 cart using the plr system instead of the receding are therefor not allowed). Note, if it requires a big workarround to get the hud still working its fine (making 3 stage koth for example allowed, same with any TC system that isnt like hydro - CTF, Koth, PLR). Also, the A/D CTF is excluded due to the previous contest.
- Assistance from other mappers in the entity system is allowed. However, they may not work on the map at all. so youll have to implement the system yourself.
- For payload maps: If you include a normal CP its allowed to show it on the hud as long as you place it smart and ensure it remains clear how the hud works.

A reason why i said that the hud should be working is to ensure the map is easy to understand.
 

littleedge

L1111: Clipping Guru
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Mar 2, 2009
986
605
Alias, often times, new gamemodes require new HUDs. You cannot make your own HUDs. Unless by new gamemodes, you speak of changing up ABC CP and making it like Reaction, or making a circular payload, or circular a/d ctf, etc.