The good folks over at the
Stompfest servers have been taking this map for a test run, and I thought I'd pop in here to give some feedback. Please note that we were using version a3c. I've already tipped them off to get a4 if they think they want to keep it in rotation, especially since it seems to address a couple of specific complaints we had.
Anyway, we've got a thread for it on the Stompfest forums and I thought I'd gather some of the comments that have already been left and relay them to you. Feel free to visit the thread yourself if you like...
http://www.stompfest.com/forum/showthread.php?t=8248
Pros:
- Complex layout, multiple routes.
- Looks great, the alpine textures are a sight for sore eyes
- It's big, which is good for 32 man servers.
Cons:
-On servers with short or instant respawns, it becomes very easy to defend. (you could probably argue this is true for most maps though)
- Perhaps too many possible routes and flanking opportunities... people complain about being unable to defend some areas due to being easily flanked.
- A couple of people reported being trapped in the initial Blu spawn once the forward spawn was activated.
- Some reports of getting stuck on geometry at various spots on the map and being unable to move.
- Heavily favors snipers in some places (I believe this has at least partially been addressed in version a4)
- It is possible for engineers to build in the grassy area in the ravine near the last point. This opens up potential for griefing by placing teleport exits there, trapping people.
Honestly, though reactions have been limited in number so far, the response has been pretty mixed. I think visually you're already selling it to the average player... though I know the crowd around TF2Maps is a lot harder to impress ;-) There really are a lot of positive reactions to it, and the negative views seem to be vague and inconsistent. Some people seem to feel it's imbalanced towards either defense or offense, or else towards one class or another, but I haven't heard any real trends emerge yet in that regard, and we really haven't had it in rotation for more than a day or two I think, so part of it could just be that people aren't used to it yet.
Anyway, if we get any more feedback, I'll be happy to collect it and post on here for you. It's obvious that a lot of effort has been put into it and I'd love to see it polished up and placed in our rotation full time, though that's for others to decide.