You were given a chance to play them, now it's time to pick a winner. Voting is now open. Maps should be rated in the following categories: Gameplay - how well the map plays, map flow, etc. How well it plays out competitively. Class Involvement - how well classes assume their roles, how the map offers opportunities for each class Style - how well the map fits into TF2. Detailing, architecture, geometry, etc. Optimization - how well the map is optimized. Framerate, filesize, etc. The scale is a 1 - 7 mark for every category. A closing short summary of any thoughts you had on the map would be appreciated, but not required. Voting Template Maps Gameplay Class Involvement Style Optimization Clouburst X X X X Landfall X X X X Stockpile X X X X Mercy X X X X Wiretap X X X X Deliverance X X X X Converge X X X X Overlook X X X X Bedrock X X X X Wildfire X X X X Fusion X X X X Code: [table="head"]Maps|[B]Gameplay[/B]|[B]Class Involvement[/B]|[B]Style[/B]|[B]Optimization[/B] [B]Clouburs[/B]t|X|X|X|X [B]Landfall[/B]|X|X|X|X [B]Stockpile[/B]|X|X|X|X [B]Mercy[/B]|X|X|X|X [B]Wiretap[/B]|X|X|X|X [B]Deliverance[/B]|X|X|X|X [B]Converge[/B]|X|X|X|X [B]Overlook[/B]|X|X|X|X [B]Bedrock[/B]|X|X|X|X [B]Wildfire[/B]|X|X|X|X [B]Fusion[/B]|X|X|X|X [./table] Few guidelines to know before you submit a vote: The results of each vote, after the judging time is over, will be calculated together to get an average rating for each map. Users MAY NOT grade their own maps. The goal of the popular vote is to get an overall rating for each map based on everyone's impression of how fun it is. It prevents judges' votes from counting too much, and makes sure the winners are indicative of our entire community's feelings. Map Rating Formula: ((Voter's category scorings added up)/7)/(Number of votes) * .5 + ((Judges' category scorings added up)/7)/(Number of judges) *.5 = Final ranking. This formula will be published with all variables so that we all know it was a fair contest. Post only your votes. Nothing more.