Maps|Gameplay|Class Involvement|Style|Optimization
Cloudburst|5|6|6|5
Landfall|5|6|7|6
Stockpile|7|7|6|7
Mercy|6|6|6|7
Wiretap|5|5|6|4
Deliverance|4|6|5|6
Converge|5|5|5|6
Overlook|6|6|6|6
Bedrock|6|6|5|6
Wildfire|6|6|7|6
Fusion|7|6|7|5
Ignore all my spelling,grammar errors, thank you!
Thoughts:
Cloudburst: The gameplay could be better, since it was kinda hard to get used to all routes, mainly there were only 2 routes which people used the most, anyways the style of the map was great, rainbow, ice, caves it looks superb, but in some places there should be more work done, like in 30% of buildings, were dark inside, also the ice sound was bugged, it sounded like i was running on glass or something metallic, also the optimization could be better 25Fps wasn't good.
Landfall: Map was just too big, and the layout was really confusing, running in one room and coming out infront of enemy intelligence was strange, but the good thing is that the map had great height variation, i really enjoyed to play as soldier and demo, also scout had advantages from the height too. Talking about the look, it was superb, i say it's one of the best looking maps, it used it own style, while still maintaining the main idea of the game, optimization wasn't good or bad, it was, um, average, 50-70Fps isn't the maximum, but it sure doesn't destroy my eyes.
Stockpile: What can i say, the map is great, its the map i really enjoy to play, it doesn't have too much and in the same time its ideal, most of the routes gave advantages for one class, while other ones were excellent for others, although there wasn't too much height advantage, it didn't give any problems.
The theme could use a bit more work, some places just looked bland, while other ones had too much detail in it, optimization in this map was great 120Fps, that's really what im expecting from a great comp map.
Mercy: Map, that really should be fit for competitive play, its small, easy to learn layout, and fast paced, but , there were some chokes, 1 sentry could cover the middle, also few additional routes, all of the routes were leading into a choke, it should work in 6vs6 game, as there won't be so so much players, there's really a difference between 12vs12 and 6vs6, anyways, i wouldn't mind playing the map is ETF2L or ESL. What i really liked in the map was the theme, the map surely managed to use Doublecross theme, its dark, but well lit, also the geometry was interesting ,but repetitive. Optimization in this map was the best of all, i have no complains about it, since the fps didn't have drops , it was constant everywhere.
Wiretap: To be honest, most hated from all the maps, although someone liked it, it wasn't really in my style, it was confusing, really hard to learn layout, thousands of routes, to take, which will confuse even a comp player, maybe that's only me, but, i never managed to play as Soldier on this map, i just had bad luck, all the time only on this map, since your map is like sand clock, where the middle has few routes, although it looks really nice, it was overdetailed, to much props there, or too hard geometry there, also my fps suffered dramatic drops, from 60's to 5Fps in fights, which really destroyed all the fun, i and im sure everyone else could have. A map with great potentional, but badly or just fastly made.
Deliverance: Really confusing layout, also same as with Converge, the invade mode was just out of place, first of all the fact that you need to run to enemy music stage like cap point, was already bad, the tracks basically were the only route used, since everyone followed them, and bam, you get killed by a sentry which takes out most of the area, in the cap point, too many stairs, ladders , and really narrow routes, also sniper lines destroyed the gameplay completely, it seems that the map wasn't really finished. Although the sawmill theme was really well made, some parts of the map or atleast the intel cap point, was out of place or just strange, although the layout wasn't the best for optimization, it does a good job, to prevent fps drops and have a average or almost good 60Fps.
Converge: Map which had potential in the beginning, turned out as a disappointment, although the map play's really good, but invade ctf destroys it, games tend to be boring, 1 or 2 caps per game, also the return was too fast, usually there were scouts who were camping at the intel respawn, so most of the fights were inside the building, if the map would use the default setting it could be one of the best ones, since it has height advantage, good but vulnerable spots for engies. Although the map looks detailed, the outside area of it, specially buildings look unfinished, the map managed to use gorge thematic inside, but not outside, it just looked like a random detailing, anyways optimization wasn't that bad, there were some points where i got 100Fps and there were some with 20Fps. So it could use more work in some places.
Overlook: A bit confusing layout, which wasn't confusing at dev stage, maybe detailing distracted me, but, ok, Tech, i must stop talking about detail right now.
So the wooden, dam. So the map was great, although the map was medium large, it felt big, all the routes, gave the feeling of a big open map, which gave many opportunities for both teams to flank and attack, the height should have a bit more work, also not all classes benefited from this layout, it felt like something is missing. The theme was great, although of the red theme, but the map really managed , to use scientific also wooden theme, without confusion, in what side the team is, maybe it could use a bit more work, on the science buildings, like pipe there or sign there, but thats not really that bad, since the lack of props somewhere, and the balanced prop placement in other places didn't make my fps suffer, 60Fps that nice, but again another map in which i had fps drops.
Bedrock: Map with big potentional, although it has relative simple design, it was really good, all the routes in the map gave some advantage, on gave height another time, there really was enough height, maybe the intelligence shack looked a bit cramped and easy to defend, it didn't give any problems, when playing , yes it was a choke, with few caps at all, but it sure was enjoyable, the theme what can i say, it was simple, bland, also annoying, your displacements were badly made, specially in spawn area, most of the displacements blocked your way, or were just out of place, although this map doesn't look so good, i could feel that the mapper worked on optimization atleast, he didn't let the map have fps drops, 45Fps is great, but it could be better.
Wildfire: Annoying, spawn exits were annoying, im sure player shouldn't expect to have a drop when exiting spawn, although the map was big it wasn't bad, the spire or hill, which looks like a spire hill, was really bad, one sentry there could just stop the enemy team, big doors that separated the base from center were a choke, and really blocky, i surely wouldn't want to fight and then run to the door that will shake your aim to other side, what was great, its the theme although im not a fan of red apocalyptic theme, the scientific buildings were nicely built, and themed, the fps could have a bit more work, since it wasn't ideal. 50Fps, good, but with random fps drops, not.
Fusion: What can i say, this map surely is one of my favorite ones, although it was confusing at first time, the more i play it the easier it gets. It was big, but not huge, it was just the right size, many routes gave opportunities, to attack and flank the enemy team. The theme it's superb, i just loved the cold, snow, and the style of buildings, the fire barrel fit in the map, although they were fps killers, but that's not really a big problem, from spawn to center the map is greatly detailed, lit, and interesting, but the optimization could use some work, really the fire barrels should get optimized somehow, 10fps when i see a barrel is bad, although not critical, i really needed to lower my settings to play the map, and enjoy atleast 50Fps, so there really are some optimization problems.