Compile Error/ Displacement Error

Discussion in 'Mapping Questions & Discussion' started by halloween.fan1978, Jan 3, 2019.

  1. halloween.fan1978

    halloween.fan1978 L1: Registered

    Messages:
    4
    Positive Ratings:
    1
    What can I do to fix the displacement error?


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_pumpkin_patch.vmf"

    Valve Software - vbsp.exe (Aug 2 2018)
    6 threads
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_pumpkin_patch.vmf
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_pumpkin_patch.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_harvest_night_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_harvest_night_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_harvest_night_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_harvest_night_01 to build the default cubemap!
    Finding displacement neighbors...
    Found a displacement edge abutting multiple other edges.
    Warning: overflowed 848 displacement corner-neighbor lists.Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    Displacement 2 has bad geometry near 0.00 672.00 165.97
    Can't compile displacement physics, exiting. Texture is DEV/DEV_BLENDMEASURE


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_pumpkin_patch"

    Valve Software - vvis.exe (Aug 2 2018)
    6 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_pumpkin_patch.bsp
    Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_pumpkin_patch.bsp

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_pumpkin_patch"

    Valve Software - vrad.exe SSE (Jul 18 2018)

    Valve Radiosity Simulator
    6 threads
    [Reading texlights from 'lights.rad']
    unknown light specifier type - lights

    [56 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_pumpkin_patch.bsp
    Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_pumpkin_patch.bsp

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_pumpkin_patch.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\pl_pumpkin_patch.bsp"

    The command failed. Windows reported the error:
    "The system cannot find the file specified."
     
  2. Da Spud Lord

    aa Da Spud Lord Occasionally I make maps

    Messages:
    1,182
    Positive Ratings:
    800
    I'm guessing you have a really complicated displacement somewhere near the given coordinates that VBSP is having a hard time calculating physics for. Look for a complicated displacement near the given coordinates with the given texture and see if you can simplify it.
     
    • Agree Agree x 1
  3. Wyvern

    aa Wyvern Certified TF2 Cartographer

    Messages:
    104
    Positive Ratings:
    138