Zwiffle
L6: Sharp Member
- Jun 24, 2008
- 269
- 161
I imagine we can start fleshing out sub-themes for each point once we've decided on Alpine assuming we decide on Alpine. For example, A<>B is a lumberyard, B<>C a mine, etc, and really we could go about it a couple ways:
i) We start fleshing out everything all at once, the first mapper doing largely a very rough layout of the whole map, some sealing, some rough initial lighting, and each mapper there after does a little bit of everything to improve the map.
ii) One mapper starts one level, gets more robust geometry in place, refines it, tests it to make sure it works/is balanced to a rough degree, refines, etc until his time is up. The next mapper works off one of those points to another point, expanding the spawn location a little bit, etc, until the whole map is roughed in.
iii) We all collaborate on a layout, all agree to a layout, vote on layouts for each point, then jigsaw the layouts together into a Frankenstein kind of thing, then work based on a mostly-agreed-upon-layout, in whatever area they wish. If they want to work on the rough layout of A<>C they can, if they want to start detailing B<>E they can, because we all have a common blue print to work from.
iv) Each week we call a vote of what to do next, and the mapper goes about working on fulfilling that (those) task(s). "Refine this area, balance that area, re-light whatever." then SiniStarR or whoever goes about doing that, regardless of what they really want to do.
v) Some combination of these.
I personally feel a combination of ii and iv with a teensy bit of iii thrown in would be best. It seems the most fluid yet the most organized.
None of these areas will make everyone happy, so everyone should prepare for a bit of disappointment. But of course, if a certain isn't up to snuff, we can call a vote to rework an area until it looks professional, or at least good enough so we can work on other areas of the map.
If there's anything I missed out, criticize and offer your own suggestions. This will be no easy task of course.
Edit: Edited because I missed Terr's post - I assumed since it was TC the stages would not be symmetrical. That's one of the draws for TC imo. Let's call a vote!
i) We start fleshing out everything all at once, the first mapper doing largely a very rough layout of the whole map, some sealing, some rough initial lighting, and each mapper there after does a little bit of everything to improve the map.
ii) One mapper starts one level, gets more robust geometry in place, refines it, tests it to make sure it works/is balanced to a rough degree, refines, etc until his time is up. The next mapper works off one of those points to another point, expanding the spawn location a little bit, etc, until the whole map is roughed in.
iii) We all collaborate on a layout, all agree to a layout, vote on layouts for each point, then jigsaw the layouts together into a Frankenstein kind of thing, then work based on a mostly-agreed-upon-layout, in whatever area they wish. If they want to work on the rough layout of A<>C they can, if they want to start detailing B<>E they can, because we all have a common blue print to work from.
iv) Each week we call a vote of what to do next, and the mapper goes about working on fulfilling that (those) task(s). "Refine this area, balance that area, re-light whatever." then SiniStarR or whoever goes about doing that, regardless of what they really want to do.
v) Some combination of these.
I personally feel a combination of ii and iv with a teensy bit of iii thrown in would be best. It seems the most fluid yet the most organized.
None of these areas will make everyone happy, so everyone should prepare for a bit of disappointment. But of course, if a certain isn't up to snuff, we can call a vote to rework an area until it looks professional, or at least good enough so we can work on other areas of the map.
If there's anything I missed out, criticize and offer your own suggestions. This will be no easy task of course.
Edit: Edited because I missed Terr's post - I assumed since it was TC the stages would not be symmetrical. That's one of the draws for TC imo. Let's call a vote!