PL Colorado A11

It's in Nevada

  1. Defcon

    Defcon L2: Junior Member

    Messages:
    53
    Positive Ratings:
    45
    Colorado is a single-stage payload map with an emphasis on unique, memorable combat spaces. BLU must push the payload through RED's sprawling hydroelectric facility in order to reach the final point on the crest of a gravity-arch dam.
     
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    Last edited: Aug 31, 2019
  2. Startacker!

    Server Staff Startacker! Writing leaf ambient...

    Messages:
    441
    Positive Ratings:
    675
  3. Defcon

    Defcon L2: Junior Member

    Messages:
    53
    Positive Ratings:
    45
    • Removed some unnecessary space on first

    • Added more cover for defenders on first
    • Reworked area between first and second
    • Reworked attacker routes into second
    • Changed geometry on last to limit the effectiveness of certain sniper positions

    • Adjusted pickups to be more accessible to defenders on third and last

    • Fixed players getting stuck in forward spawns if they spawned as a point was capped

    • Fixed various clipping issues

    • Added various doors and signs


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  4. Defcon

    Defcon L2: Junior Member

    Messages:
    53
    Positive Ratings:
    45
    • Completely redesigned first

    • Changed geometry on last to break up long empty spaces and increase variety of routes for attackers

    • Added more pickups for attackers on last

    • Adjusted route out of defender’s spawn on first/second

    • Reoriented defender’s spawn on third

    • Fixed players getting stuck in spawn doors

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  5. Defcon

    Defcon L2: Junior Member

    Messages:
    53
    Positive Ratings:
    45
    • Redesigned first (again)

    • Redesigned routes leading into second

    • Relocated defender’s first and second spawn

    • Added new route from attacker’s forward spawn to third

    • Changed some routes into third

    • Expanded interior space on third

    • Added a new flank on third

    • Replaced one of the dropdown routes on last with a ramp

    • Adjusted various pickups

    • Optimization

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  6. comradecommie

    comradecommie L3: Member

    Messages:
    138
    Positive Ratings:
    48
    very good. my home state now looks like dustbowl and hydro. i love this map.
     
  7. voosh

    voosh L1: Registered

    Messages:
    3
    Positive Ratings:
    4
    If you're considering this map for competitive play the map should probably be shortened to 1/3 the size. It's a fun map for pubs, very reminiscent of old valve design if you're a fan. Keep the last though, the idea of playing on top of the hydro damn is probably the greatest tf2 dopamine kick I've had in years.
     
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  8. Defcon

    Defcon L2: Junior Member

    Messages:
    53
    Positive Ratings:
    45
    That description was a little out of date so I've edited it. I may test the map in highlander at some point to see if it has any potential worth pursuing but my primary goal right now is to create a fun pub map. That being said the size does still need to be reduced in several areas so that is my focus for the next version. It's great to hear people are excited about last, I've always wanted to see a set piece like this in a map so it's encouraging to find other people share that enthusiasm.
     
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  9. Defcon

    Defcon L2: Junior Member

    Messages:
    53
    Positive Ratings:
    45
    • Reworked much of first

    • Reduced distance between first and second

    • Changed some routes between first and second

    • Added some cover on third

    • Adjusted some walls on last

    • Fixed explosion death trigger remaining active indefinitely

    • Adjusted the size of a few areas

    • Adjusted various pickups

    • Increased setup time

    • Slightly decreased RED respawn time

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  10. Defcon

    Defcon L2: Junior Member

    Messages:
    53
    Positive Ratings:
    45
    • Obligatory rework of first

    • Reworked choke and flanks on last

    • Moved BLU’s forward spawn further from third

    • Added a transparent grate to the balcony on second

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  11. Defcon

    Defcon L2: Junior Member

    Messages:
    53
    Positive Ratings:
    45
    • Took a year to reach A7 (happy birthday Colorado!)

    • Reworked routes between Second and Third

    • Made various changes to Second and Third to accommodate new routes

    • Replaced sentry cubby on Last with a raised platform

    • Adjusted location of RED first spawn and BLU second spawn

    • Fixed being able to shoot under truck on Third

    • Fixed unintended sightline on Last

    • Experimented with some textures and other details on Last

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  12. Defcon

    Defcon L2: Junior Member

    Messages:
    53
    Positive Ratings:
    45
    • Changed routes into Second to make it easier to attack

    • Moved BLU second and third spawns back

    • Made BLU first spawn windows one-way

    • Changed some pickups on First and Last

    • Adjusted some cover on First

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  13. Defcon

    Defcon L2: Junior Member

    Messages:
    53
    Positive Ratings:
    45
    • Changed low ground cover on First
    • Changed height and angle of cliff route into Second

    • Added a one-way door to balcony on Second

    • Changed upper route into Third

    • Adjusted some cover on Third
    • Began displacement pass

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  14. Defcon

    Defcon L2: Junior Member

    Messages:
    53
    Positive Ratings:
    45
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  15. basilhs333

    basilhs333 L10: Glamorous Member

    Messages:
    721
    Positive Ratings:
    234
    I ran around the map and gave it a look, I have to say that i am pretty impressed.
    I noticed a lot places being really narrow but apart from that I cant wait to give it a try at an upcoming playtest.
     
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  16. Defcon

    Defcon L2: Junior Member

    Messages:
    53
    Positive Ratings:
    45
    • First

      • Reworked low ground route

      • Increased cover around Blu spawn

      • Adjusted Blu spawn exits

      • Replaced right side cliff wall with a fence

      • Adjusted pickups

      • Cleaned up displacement brushwork

    • Third

      • Adjusted lighting to make high ground route more visible to defenders

      • Expanded Blu forward spawn

    • Last

      • Removed roll-forward zone

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