Colorado

Colorado A12

  • General

    • Increased time added for capturing First and Second

    • Adjusted various pickups

  • Second

    • Redesigned routes to give attackers more options

    • Redesigned interior of house

    • Eliminated cliff next to Red spawn and expanded spawn building

  • Third

    • Replaced bulldozer with forklift

    • Relocated Blu forward spawn

    • Expanded water coverage to fix Blu players taking fall damage upon leaving final forward spawn
  • Last

    • Eliminated low ground entrance to final area

    • Added ramp up to vent route

    • Fixed an unintended sightline
  • First

    • Reworked low ground route

    • Increased cover around Blu spawn

    • Adjusted Blu spawn exits

    • Replaced right side cliff wall with a fence

    • Adjusted pickups

    • Cleaned up displacement brushwork

  • Third

    • Adjusted lighting to make high ground route more visible to defenders

    • Expanded Blu forward spawn

  • Last

    • Removed roll-forward zone
  • Overhauled most of the map

    • Mirrored First

    • Rescaled and simplified Second

    • Redesigned Third

    • Redesigned Last
  • Changed low ground cover on First
  • Changed height and angle of cliff route into Second

  • Added a one-way door to balcony on Second

  • Changed upper route into Third

  • Adjusted some cover on Third
  • Began displacement pass
  • Changed routes into Second to make it easier to attack

  • Moved BLU second and third spawns back

  • Made BLU first spawn windows one-way

  • Changed some pickups on First and Last

  • Adjusted some cover on First
  • Took a year to reach A7 (happy birthday Colorado!)

  • Reworked routes between Second and Third

  • Made various changes to Second and Third to accommodate new routes

  • Replaced sentry cubby on Last with a raised platform

  • Adjusted location of RED first spawn and BLU second spawn

  • Fixed being able to shoot under truck on Third

  • Fixed unintended sightline on Last

  • Experimented with some textures and other details on Last
  • Obligatory rework of first

  • Reworked choke and flanks on last

  • Moved BLU’s forward spawn further from third

  • Added a transparent grate to the balcony on second
  • Reworked much of first

  • Reduced distance between first and second

  • Changed some routes between first and second

  • Added some cover on third

  • Adjusted some walls on last

  • Fixed explosion death trigger remaining active indefinitely

  • Adjusted the size of a few areas

  • Adjusted various pickups

  • Increased setup time

  • Slightly decreased RED respawn time
  • Redesigned first (again)

  • Redesigned routes leading into second

  • Relocated defender’s first and second spawn

  • Added new route from attacker’s forward spawn to third

  • Changed some routes into third

  • Expanded interior space on third

  • Added a new flank on third

  • Replaced one of the dropdown routes on last with a ramp

  • Adjusted various pickups

  • Optimization
  • Completely redesigned first

  • Changed geometry on last to break up long empty spaces and increase variety of routes for attackers

  • Added more pickups for attackers on last

  • Adjusted route out of defender’s spawn on first/second

  • Reoriented defender’s spawn on third

  • Fixed players getting stuck in spawn doors