Jack Riguel
L10: Glamorous Member
- Jul 19, 2009
- 721
- 254
This here's taken from the contest judgeing section:
While it seems crude, I actually don't even see anything that states the map will get marked down if it's not playable. Granted, an unplayable map would mostly fail flow-wise, but that's only one section of the other five judging sections. And I really doubt that the judges would be such jerks as to mark you down for a issues that is known in the mode because Valve hasn't properly fixed it yet.
1. Gameflow: Are signs properly used, and not overwhelming? Do the various pathways make sense? Are spawns timed properly to create battles in the right areas? Are travel times acceptable? Is there good use of playerclipping? (can't get to areas outside the map).
2. Balance: Do RED and BLU stand an even chance of winning the map? Is there a fair contest for each control point? Can each class hold their own in the map? Is any one overpowered or underpowered? Is there a good distribution of health and ammo kits?
3. Detailing: Is the map intricate and beautiful? Is there a high level of polish to the map?
4. Optimization: Is there any lag during major fights? Did the mapmaker spend time improving framerates? Were func_details, areaportals, hints properly implemented? (Note: a map would not be penalized for lacking one of these components if it runs well irregardless) Small factor: Did the mapmaker try to keep filesize reasonable- lightmap optimizations, etc?
5. Style: Does the map fit the style of TF2? Do the individual detailing choices make the map feel put together, or discordant? Is the environment visually pleasing?
While it seems crude, I actually don't even see anything that states the map will get marked down if it's not playable. Granted, an unplayable map would mostly fail flow-wise, but that's only one section of the other five judging sections. And I really doubt that the judges would be such jerks as to mark you down for a issues that is known in the mode because Valve hasn't properly fixed it yet.