- Oct 6, 2008
- 1,949
- 446
Ok, believe it or not, I have never made a map where I needed to changed spawn points now I do.
I’ve searched the forums and googled it but all I can find is how to make spawn rooms/points etc. I’ve tried the associated spawn points thing but am not getting the expected results.
Here’s what I’m doing – perhaps you can clarify what I’m doing wrong
The game starts
For Control Points(Cp) 1,2,3 - a pretty simple set up
Bluespawn1(same for all 3 points) Assoc. Cp cp_01
Redspawn1(same for all 3 points) Assoc. Cp cp_03 < since this is the last cap on my payload route
On Blue cap of cp_03
Blue needs to spawn in the same room as Red so I have it set up as
On pass cp_03(the path track coding)
- disable or kill Redspawn1 (and the player entities) – have tried both
- enable Redspawn2(starts as disabled) Associated Cp cp_04
- enable Redspawn2a(starts as disabled) Associated Cp cp_04
- Disable Bluespawn1 - haven’t tried to kill it
- enable Bluespawn2 Associated CP cp_03 (the closest cp to the spawn room)
Issues:
Blue keeps spawning original location even though disabled
Red spawns at all other spawn points except the new location – the others (example cp_05, cp_06) are disabled.
What am I doing wrong or how do you code the spawns so that you get the teams spawning at the points you want them to spawn at - at the time you want them to spawn at?
I’ve searched the forums and googled it but all I can find is how to make spawn rooms/points etc. I’ve tried the associated spawn points thing but am not getting the expected results.
Here’s what I’m doing – perhaps you can clarify what I’m doing wrong
The game starts
For Control Points(Cp) 1,2,3 - a pretty simple set up
Bluespawn1(same for all 3 points) Assoc. Cp cp_01
Redspawn1(same for all 3 points) Assoc. Cp cp_03 < since this is the last cap on my payload route
On Blue cap of cp_03
Blue needs to spawn in the same room as Red so I have it set up as
On pass cp_03(the path track coding)
- disable or kill Redspawn1 (and the player entities) – have tried both
- enable Redspawn2(starts as disabled) Associated Cp cp_04
- enable Redspawn2a(starts as disabled) Associated Cp cp_04
- Disable Bluespawn1 - haven’t tried to kill it
- enable Bluespawn2 Associated CP cp_03 (the closest cp to the spawn room)
Issues:
Blue keeps spawning original location even though disabled
Red spawns at all other spawn points except the new location – the others (example cp_05, cp_06) are disabled.
What am I doing wrong or how do you code the spawns so that you get the teams spawning at the points you want them to spawn at - at the time you want them to spawn at?