Ok, believe it or not, I have never made a map where I needed to changed spawn points now I do. I’ve searched the forums and googled it but all I can find is how to make spawn rooms/points etc. I’ve tried the associated spawn points thing but am not getting the expected results. Here’s what I’m doing – perhaps you can clarify what I’m doing wrong The game starts For Control Points(Cp) 1,2,3 - a pretty simple set up Bluespawn1(same for all 3 points) Assoc. Cp cp_01 Redspawn1(same for all 3 points) Assoc. Cp cp_03 < since this is the last cap on my payload route On Blue cap of cp_03 Blue needs to spawn in the same room as Red so I have it set up as On pass cp_03(the path track coding) - disable or kill Redspawn1 (and the player entities) – have tried both - enable Redspawn2(starts as disabled) Associated Cp cp_04 - enable Redspawn2a(starts as disabled) Associated Cp cp_04 - Disable Bluespawn1 - haven’t tried to kill it - enable Bluespawn2 Associated CP cp_03 (the closest cp to the spawn room) Issues: Blue keeps spawning original location even though disabled Red spawns at all other spawn points except the new location – the others (example cp_05, cp_06) are disabled. What am I doing wrong or how do you code the spawns so that you get the teams spawning at the points you want them to spawn at - at the time you want them to spawn at?