- Mar 2, 2009
- 986
- 605
So Super came up with this brilliant idea: a contest where you're given a predetermined track and you have to build the layout around it. He's too lazy to run it, so I'm going to instead.
However, I am both waiting for AF2 to occur and end, per Ravidge's request, plus I haven't decided on how it's going to run and can't think of a good way to design the track. So I come to you, the community, the guys taking part in this contest, to decide how it'll work.
Currently, this is what we know of the contest (though it is subject to change). You will be given a track and pl entities. You will build around the track (or over and under!) and make a map. The winner (and runner ups) at the end will be determined by a Top 3 vote similar to how the 72 Contest (hosted by Muffin) winners were determined.
New Set of Questions as of July 21 at roughly 4:50 EST
1) Should the participant be allowed to alter the height of pieces of track if the top-down view of the track stays the same?
2) Should the start and end points be decided by the participant?
3) Should the control points location be decided by the participant?
4) Which of the following seems best for this contest's length?
--A. 8 Weeks to finish a map (detailed and everything)
--B. X Weeks to create a late alpha. Submit the alpha. Maps submitted by the deadline then have a short period to detail ONLY. [Number of weeks determined in a future poll]
--C. X Weeks to create a late alpha. Submit the alpha. Maps submitted by the deadline then have a short period to detail and fix the map in response to feedback. [Number of weeks determined in a future poll]
5) Should custom assets be allowed? If so, can you hire a personal model-maker or must it be made by the participant/be publicly available (same with materials).
6) Should collaborations be allowed?
Below is the old set of questions.
However, I am both waiting for AF2 to occur and end, per Ravidge's request, plus I haven't decided on how it's going to run and can't think of a good way to design the track. So I come to you, the community, the guys taking part in this contest, to decide how it'll work.
Currently, this is what we know of the contest (though it is subject to change). You will be given a track and pl entities. You will build around the track (or over and under!) and make a map. The winner (and runner ups) at the end will be determined by a Top 3 vote similar to how the 72 Contest (hosted by Muffin) winners were determined.
New Set of Questions as of July 21 at roughly 4:50 EST
1) Should the participant be allowed to alter the height of pieces of track if the top-down view of the track stays the same?
2) Should the start and end points be decided by the participant?
3) Should the control points location be decided by the participant?
4) Which of the following seems best for this contest's length?
--A. 8 Weeks to finish a map (detailed and everything)
--B. X Weeks to create a late alpha. Submit the alpha. Maps submitted by the deadline then have a short period to detail ONLY. [Number of weeks determined in a future poll]
--C. X Weeks to create a late alpha. Submit the alpha. Maps submitted by the deadline then have a short period to detail and fix the map in response to feedback. [Number of weeks determined in a future poll]
5) Should custom assets be allowed? If so, can you hire a personal model-maker or must it be made by the participant/be publicly available (same with materials).
6) Should collaborations be allowed?
Below is the old set of questions.
Code:
I'm requesting everybody answer the following questions with how you feel it should work and then give me any other comments or questions that I shall respond to accordingly.
So if you would, please:
1) Which of the following sounds good:
[LIST=A]
[*]One PL track
[*]One PL track, one PLR Track - you choose PL or PLR (or do both)
[*]One PLR track
[/LIST]
2) Which sounds better:
[LIST=A]
[*]An entire track laid out, you may not alter any of it whatsoever
[*]Bunches of track that you may combine in any order you wish, individual bunches may not be altered
[*]Individual track pieces, laid out as you wish
[*]A fixed track laid out with gaps for variety
[/LIST]
3) How long should you be given to make it?
4) Which of the following do you prefer* ([URL="http://i.imgur.com/ilBJ9.jpg"]Reference[/URL]):
[LIST=A]
[*]Upward's layout (Circular, curving in on itself)
[*]Badwater/Barnblitz (More straight, turns for optimization/boredom's sake)
[/LIST]
5) How should we decide a winner?
[LIST=A]
[*]A single-choice poll (like many detail contests in the past)
[*]List of Top 3 (with a prelim round if number of entrants is high) (like the recent 72 Contest)
[/LIST]
*I realize Badwater curves into itself, but Upward actually does a full circle and goes into the center while Badwater is more just sharing one side at the beginning and end. It's like 5 sides in a spiral compared to three sides of a square.
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