Breakout

Breakout a6b

MegapiemanPHD

Doctorate in Deliciousness
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Mar 31, 2012
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MegapiemanPHD submitted a new resource:

Breakout - VIP gravelpit style

Hired to help a guy escape a red base, BLU must escort the VIP to a nearby helicopter to reach freedom. The base has it's own defenses however that they'll need to deal with first. Thankfully, the VIP knows how to disarm them. Capture both the chopper and the missile control room to finally make things safe enough to leave.

Breakout is VIP mixed with Gravelpit style CP. 2 points are always active and BLU must capture both in order to win overall. There is no 3rd final point but that doesn't...

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14bit

L14: Bit Member
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Oct 5, 2014
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Hey, I tried loading this up in TF2C to check it out since I heard it wasn't working, and can confirm there's a bunch of Vscript errors and no VIP. A bunch of TF2C devs and server owners got really excited to see this, but it seems to be incompatible with TF2C.

Is this actually for the Vscript version of VIP instead of TF2C VIP? You've uploaded this to the TF2C section of the site.
 

MegapiemanPHD

Doctorate in Deliciousness
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Mar 31, 2012
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MegapiemanPHD

Doctorate in Deliciousness
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Mar 31, 2012
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MegapiemanPHD updated Breakout with a new update entry:

The Shove

-shortened distance between A and B points
-pushed blu spawn forward to make it quicker for the VIP to get back into the action
-pushed blu spawn respawnroom visualizers forward to the drop downs to stop jump classes from getting too close to the more forward blu spawn
-adjusted geometry around the map to fit the new shortened distances between A and B
-adjusted signs to try and help navigation
-lowered cap time for both points from 20 seconds to 15 seconds
-updated logic to v6 of the VIP...

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MegapiemanPHD

Doctorate in Deliciousness
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Mar 31, 2012
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MegapiemanPHD updated Breakout with a new update entry:

Dance in smarty pants

-adjusted outdoor lighting to feel more overcast
-changed the entirety of the middle area outside of red spawn
-gave red height advantage outside of their middle spawn route
-adjusted red spawn to help direct players more to the points
-pushed back A to be in line with B
-remade red spawn exit and area between it and A to give red and advantage when leaving spawn, but not a super advantage over the point area
-fixed blu respawn room brush not covering all of blu spawn
-pushed blu spawn exit...

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MegapiemanPHD

Doctorate in Deliciousness
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Mar 31, 2012
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