Breakout

Breakout a6b

-fixed crashing
-lowered overall time by 60 seconds
-lowered red respawn time by 2 seconds
-increased cap time by 5 seconds
-adjusted blu spawn exits to allow them to re-enter and access the VIP pickup
-probably some other things too
-adjusted outdoor lighting to feel more overcast
-changed the entirety of the middle area outside of red spawn
-gave red height advantage outside of their middle spawn route
-adjusted red spawn to help direct players more to the points
-pushed back A to be in line with B
-remade red spawn exit and area between it and A to give red and advantage when leaving spawn, but not a super advantage over the point area
-fixed blu respawn room brush not covering all of blu spawn
-pushed blu spawn exit to the end of the hallways leading to the point areas
-probably some other stuff too
-I've been watching through Futurama recently and have found it more and more relatable, and I don't like that.
-updated VIP logic to the latest vscript release
-shortened distance between A and B points
-pushed blu spawn forward to make it quicker for the VIP to get back into the action
-pushed blu spawn respawnroom visualizers forward to the drop downs to stop jump classes from getting too close to the more forward blu spawn
-adjusted geometry around the map to fit the new shortened distances between A and B
-adjusted signs to try and help navigation
-lowered cap time for both points from 20 seconds to 15 seconds
-updated logic to v6 of the VIP vscript
-added cover under chopper at B to help avoid players shooting under it
-probably some other stuff too
-updated to latest version of the VIP vscript
-raised the height of some doorways
-opened up A point
-adjusted blu spawn to push players closer to the points
-adjusted red spawn to try and help avoid it's exits in high traffic areas
-updated goal string
-updated map info text
-probably some other stuff too
-updated to v5 of the VIP vscript
-same as last version but renamed and repacked, again
-I'm gonna eat some cheese and pout

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-repacked the map so it has everything it's supposed to
-pushed A back from blu spawn a bit
-pushed B closer to blu spawn a bit
-added another route for blu into B
-bought some cheese