It was confusing as hell trying to get out of the second point area as Red. Throw in some signs so that we know which doorways lead to dead ends or just lead back into the same room.
Also, if this is going to be multi-stage, B is way too defensible. Blu eventually managed to cap it but only because the timer was well over 10 minutes.
Actually the layout is pretty simple, don't forget you can't learn a map even before playing it, it took me like one month to know the layout of cp_steel, so you know ...
But i'll definitely add some arrows on the next version.
I had lots of fun on this map back when it was an infant. Glad to see you're still working on it.