I might be new to custom maps and mapping, but I do know what a good map looks like, and I must say, this is up with the best in terms of looks...
Apparently, you don't.
Probably, because you're new to mapping.
Let me explain: Swaty's detailing follows no strict rules or logic beyond "these props go on walls, these go on the floor, and these go on the ceiling". He's sees items in certain environments and copies them with no thought as to why certain objects are found where they are. It's this failure to connect the reason and logic that exists behind these aesthetics that causes his detail work to appear so arbitrary and illogical. A models purpose is to provide additional detail, but acting as an extention of the environment. Not to be placed because something looks bare. In fact bare is not always bad, it's just usually less interesting.
Seemingly, his aesthetical logic being that a wall is bare and thus needs something to break the visual monotony. This isn't exactly design, yet. This could even be considered common sense. It's like noticing a hole in your bedroom wall and deducing that in order to stop any further draft you need to plug this hole. You've noticed an issue and there are but two resolutions. Do something or do nothing. The problem solving comes with the "how". Actual design comes into play when figuring out what would be acceptable aesthetics according to the games narrative. It's this failure to distinguish meaning and purpose (in accordance to TF2's hold on certain aspects of reality) that causes him to fail at producing convincing moods or immersive environments. You will find a general sense of cohesion, windows on walls, urban props in urban environments. But that's about as far as the consistancy goes.
In short: Props do make your map pretty, the quality of the props are to a standard that improve the overall quality of the maps appearence; but merely having props in ones map does not result in an acceptable art pass.
apparently, you don't.
Probably, because you're new to mapping.
Let me explain: Swaty's detailing follows no strict rules or logic beyond "these props go on walls, these go on the floor, and these go on the ceiling". He's sees items in certain environments and copies them with no thought as to why certain objects are found where they are. It's this failure to connect the reason and logic that exists behind these aesthetics that causes his detail work to appear so arbitrary and illogical. A models purpose is to provide additional detail, but acting as an extention of the environment. Not to be placed because something looks bare. In fact bare is not always bad, it's just usually less interesting.
Seemingly, his aesthetical logic being that a wall is bare and thus needs something to break the visual monotony. This isn't exactly design, yet. This could even be considered common sense. It's like noticing a hole in your bedroom wall and deducing that in order to stop any further draft you need to plug this hole. You've noticed an issue and there are but two resolutions. Do something or do nothing. The problem solving comes with the "how". Actual design comes into play when figuring out what would be acceptable aesthetics according to the games narrative. It's this failure to distinguish meaning and purpose (in accordance to tf2's hold on certain aspects of reality) that causes him to fail at producing convincing moods or immersive environments. You will find a general sense of cohesion, windows on walls, urban props in urban environments. But that's about as far as the consistancy goes.
In short: Props do make your map pretty, the quality of the props are to a standard that improve the overall quality of the maps appearence; but merely having props in ones map does not result in an acceptable art pass.
ya what this random kid said.
I'm not a mapper, nor is an estimated 95% of the TF2 community so I'm going to guess that to 95% of those players, this map looks fucking amazing.
people also play orange x and that totally makes it a good mapI'm not a mapper, nor is an estimated 95% of the TF2 community so I'm going to guess that to 95% of those players, this map looks fucking amazing.
I'm not an idiot either and can also guess that the people who say this map doesn't look good are butt hurt because of SWATY's solid rape and obviously dominant mapping skills.
I'm not an idiot either and can also guess that the people who say this map doesn't look good are butt hurt because of SWATY's solid rape and obviously dominant mapping skills.
SWATY's Sig said:haters gonna hate cuz im the best
Also, why are all of your posts in SWATY's threads? Perhaps you could venture elsewhere. There are plenty of skilled mappers on this site other than SWATY. Plenty.