CTF Biomass RC1

By S.W.A.T.Y

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  1. S.W.A.T.Y

    S.W.A.T.Y Banned

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    This is the concept art that I first got the inspiration from. Its a concept art from Halo Reach that Bungie released a few months ago.

    [​IMG]
     
    Last edited by a moderator: Jul 24, 2010
  2. Lancey

    aa Lancey Currently On: ?????

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    Nice looking architecture, but consider putting the intel on a table or something so that players know where exactly it respawns. Loving the use of the hydro theme here.
     
  3. drp

    aa drp

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    looks good. the dropoff in the first pic makes me a little scared. falling in to the water seems like it would be a nightmare to get out of as i didnt see any stairs, ramps, etc to exit.

    the hydroish theme looks spectacular. hopefully this stays in beta a little longer than your previous map so it gets a better polish.
     
  4. Mexican Apple Thief

    Mexican Apple Thief L3: Junior Member<br>LEAD FARMER

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    I'm assuming that though we can't tell from the static angle the intel is hovering above the middle of the cross, in which case it's a sufficient landmark on it's own.

    However the intel pedestal would work nice right there.

    EDIT: Actually looking back there's no way that's in the center. It should be though. That's a nice eye attracting point that would make it feel really symmetrical and nice.
     
  5. Lancey

    aa Lancey Currently On: ?????

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    Just want to give a few tips about things that clashed with the theme:

    http://forums.tf2maps.net/geek/gars/images/2/4/4/8/ctf_biomass_b10001.jpg
    The wooden supports on the concrete building look out of place. Use something else. I'm not aware if this is an owned base, but I can't tell whose it is. Place a logo or two around and use some color.

    http://forums.tf2maps.net/geek/gars/images/2/4/4/8/ctf_biomass_b10002.jpg
    Hydro's cliffs are usually flat topped, not lumpy like these ones. The drop-off looks great but I think a fence would help keep gameplay more contained.

    http://forums.tf2maps.net/geek/gars/images/2/4/4/8/ctf_biomass_b10005.jpg
    I love this screenshot. It uses Valve's theory of revealing the goal early on while still keeping sightlines down. The angled railings make it look awkward though. Consider talking to a modeler to get custom versions for your ramps. The water also looks cheap.

    http://forums.tf2maps.net/geek/gars/images/2/4/4/8/ctf_biomass_b10007.jpg
    The window frames here are too large compared to the windows. You should reduce them in size. It also seems silly to have the intelligence in the middle of this room with no surface below it. A round desk or table would bring the center of this room to life.

    http://forums.tf2maps.net/geek/gars/images/2/4/4/8/ctf_biomass_b10009.jpg
    Again, a little color would help determining whose base this is. The only way right now is between the red loudspeaker and below the intel room.

    Still, it's not always apparent. A table or desk would make it more logical to the player and theme.
     
  6. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    Uhh.

    Dams are for Hydroelectricity, not Biomass.

    Swaty namefails again!

    However, I think this looks good and I would enjoy testing it.
     
  7. nik

    nik L12: Fabulous Member

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    hydro! she lives again!
     
  8. Mexican Apple Thief

    Mexican Apple Thief L3: Junior Member<br>LEAD FARMER

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    A desk in the middle of that room would be unnatural. People are smart enough to identify it by a pedestal if he puts one in.
     
  9. S.W.A.T.Y

    S.W.A.T.Y Banned

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    Looooool, more qq less pew pew a.k.a less friend requests.
     
  10. Lancey

    aa Lancey Currently On: ?????

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    What does that even mean?
     
  11. Void

    aa Void Local Man Unable To Map, Sources Say

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    Could use some more logo-age for the respective teams.

    Your Cliffs look a little too... I dunno, round. Too wavy. They're kind of going everywhere possible.

    Not sure how your comp friends are going to take that watery deathpit. From what I've read, they aren't too keen on that concept, and those railings won't stop an airblast.
     
    Last edited: Apr 4, 2010
  12. Lord Ned

    Lord Ned L7: Fancy Member

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    This has to be the weirdest, most randomly-detailed, bug ridden, overlapping brush filled set of corridors I have ever seen, which is riddled with bizarre vertex editing/carving which causes cracks all over.

    Not to mention the TOTAL lack of player clipping in playable space and lighting errors out the wazoo.

    [​IMG]
     
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    Last edited: Apr 4, 2010
  13. The Political Gamer

    aa The Political Gamer

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    -snip-
     
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    Last edited: Apr 5, 2010
  14. TMP

    aa TMP Abuser of Site Rules

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    Our job at tf2maps.net is to provide feedback, despite how much of a dick the author is. If the author doesn't want to take our feedback, it is his own decision. If he does, than he can. Without any feedback supplied, the author has no ability to choose, which is what we want him to be able to do.
     
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  15. The Political Gamer

    aa The Political Gamer

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    -snip-
     
    Last edited: Apr 5, 2010
  16. Leminnes

    aa Leminnes

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    Like meeeeeeee? *Or TPG, maybe >_>*

    Also, uh, nice map SWATY. Very detailed, as usual.
     
  17. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

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    Needs more color, can't tell for the life of me who's side is which.
     
  18. honorum646

    honorum646 L6: Sharp Member

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    NONO KEEP THIS!

    Haha that's awesome!
     
  19. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    I'm that engineer. Moose is the Soldier.
     
  20. honorum646

    honorum646 L6: Sharp Member

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