This map seems pretty much solid until the last cp. Fun to play on though
This doesn't feel like a one-way door spot, and it also opens halfway from 1 side.
This tunnel feels useless. No one goes here and no one will know a small hp kit is in here since it seems hidden from everywhere except when you're actually inside. It doesn't give anyone much of an advantage
The spawns. They shouldn't be like this. Everyone's first instinct is to go forward, so they will go across the catwalk and towards the 2nd point, completely ignoring the last cp. Also when you walk out of spawn the cp is no where to be seen, which i think is bad for a last cp so people know automatically where to defend
When you jump down here, there is ZERO way to get back up. Not even if you walk around, nothing.
This ladder at mid, because of the collision models, lets you climb them by repeatedly pressing space. It provides at advantage since it lets you jump to the upper level to the left. Either have it for both sides or don't have it at all
Me and other people often fell through these logs creating 2 seconds of confusion
This area seems boring. There's the small hp and ammo that teases you since there's no way up unless if you go the other way. I'd add a ramp up so it'll let attackers attack the other side from a different angle. Also from the defenders side, i never knew that place existed.
This area. it is rape for the attackers. First you have the defending team's spawn come directly out of it (when it should be at the last cp). 2nd you have no walking route up to the platforms the defenders have.
So lets say the attackers push through the above pic. They have little time because there's a constant stream of defenders spawning. SO they get attacked from behind, or mainly from up there. It gives huge height advantage and is a death-zone for attackers
This route seems useless since the defenders have height advantage from everywhere and theres no items for the attackers. I'd add a ramp that leads up to the full hp kit next to the doorway.