Discussion in 'Mapping Questions & Discussion' started by Kraken, Mar 7, 2015.
What does it even do?
Been looking into it but can't find anything.
Thanks. Tried to find something about and could not find.
but does the fish have AI?
I can imagine the laughter than went trough Valve's offices when someone suggested that. I sure am laughing right now.
Thanks for mentioning it. I will now abuse the crap out of it.
Hi, believe it or not - I have some experiences with the func_fishpool! LOL.
It's been a while but let's see what I can remember, but I'm currently in a coffee shop on a mac so I can't open the entity up to be more specific. maybe later.
1. When you set it up - is radius based - meaning everything happens around in - you are in the center of a circle possibly sphere.
2. There are no fish models that I can recall - I may be wrong about this as they may be embded into the TF2 Source code so you may need to download the fish models and reference them in.
3. AI - yes they swim sort of - the models will as far as i can remember - pivot, wiggle, on a central point to give the impression of swimming.
4 AND THE MOST IMPORTANT - THE FUNC_FISHPOOL IS AN ENTITY LIMIT KILLER!!!! To explain - yes it is one entity - however all the fish that it creates are separate entities! If you have lots of room in terms of entities go ahead and use it, if no then don't this one item can easily put you over the 1600 limit.
However, it still is fun to use! and you might be able to use it for other things - ie. asteroid field
Thats a bit too small of a distance for that.
Yeah went absolutely nuts with them and broke my test world:lol:.
Is it a Counter-Strike-specific entity? I was poking about in de_inferno the other day (in CS:S, not CS:GO) and I discovered the fish in the B fountain are func_fish_pool's. You can even shoot the fish and they die and the rest scatter.
They exist in all Source games.
The entity does, however the models for the fish aren't present in TF2. You must download some fish models separately and after compiling bake them in the bsp.
Now that I think of that, the SFM workshop has a Great White Shark model. Now I want to see if that thing works...
It might be cool to use them as bats in a Halloween themed map, as well.
Ah, bats: fish of the evening air.
I don't think bats move like fish, much. It might look a little odd.
Use the cow model - that would be different :thumbup:
How to 3D skybox.
Considering the size of the 3d skybox in asteroid its most likely still too small. That skybox has a width of over 7000. Its particle is already larger. And that is with a scale of 64. Effectively making the max distance 256x64=16384. This is still far enough away to get a clear result.
But if your map is 4k-4k in size then there is still a quite large chance that one of them randomly spawns into the playable area giving a very weird skybox result. If the entity had a minimum distance, then it indeed would work.
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