symetrical

  1. Dweeby nerd.....thing

    cp_facility V3

    This is my first map, Im aware people probably get annoyed hearing that but oh well its the truth. The map, for now is very basic and simple, its a 3 capture points map similar in function to the likes of cp_badlands. The v2 is there as ive had a few friends play on the map already so I could...
  2. zythe_

    unnamedsnow a1

    [SCREENSHOTS COMMING SOON] Name is obviously temporary. I tried myself at something that i dont see often or have never seen tried before. If the gamemode itself is fun and works well ill upload the prefab for it.
  3. Goat

    Outpost 2019-11-19

    My first attempt at a TF2 map. This is an early version and I'm open to any criticism, please leave any suggestions if you can.
  4. LFSoniccraft10

    Old Forts A1

    Haven't really made a new map in a while, so here is one! I would appreciate some feedback if you can.
  5. I Darkstar X

    KOTH Warm Evening A1

    A relatively small map, meant to serve as a self-trainer to combat my issue of overscaling. It is not anything very fancy, minus the spells which I have always liked for their gameplay capacity. No pumpkin bombs, though, as I could not get them to function properly, and the map's size makes them...
  6. SilviaFox

    Foxtrot A4

    I gathered all the feedback from the imp and I've tried to improve the map, the layout still isn't final. Also for this version only there is a battle bus, referencing a joke made by one of the playtesters. Known Issues: The battle bus stops spinning after a while.
  7. SilviaFox

    Foxtrot A2

    This map is really early in development, all feedback is appreciated! So, basically this is a 5cp map where the last 2 points on either side are around the same area so that the action is very quick and jam packed. I just really wanted to make something casual and fun rather than competitive...
  8. I Darkstar X

    cp_railgun A4

    The latest of my I/O Boss battle creations, enter the Rail-Gun! With magnetic treads (Mainly because having circular wheels used too many triangles) and a compliment of devastating cannons and miniguns, this hunk of iron is not to be trifled with! But fret not! You can kill him! Railgun has 5...
  9. zythe_

    Biohazard a9

    SCREENSHOTS OUTDATED! A Powerhouse style 3cp map set in a nuclear waste disposal facility!
  10. zythe_

    Signal a8

    [Screenshots outdated!] Signal is a project that i abandoned long ago and now its back! ... also, Radio towers, i guess.
  11. TheFluffycart

    KoTH Stationed (Final Entry) rc1

    KoTH Stationed is my final entry for the 72 hour Challenge! After a lot of hard work, the map has been finished, and I honestly feel really proud of this map, and think it's my best as of yet (Since I'm new). Anywho, the one thing I'm gonna say is that I managed to include a secret room (as seen...
  12. Charlie 2

    Runoff a2

    Don't Have Much To Put Here So Far
  13. Vanuz

    Den a1

    Compact (I guess) symmetrical 3cp map.
  14. Salt and Fries

    CTF Small V5 2018-03-18

    This is my first map that I have really ever worked on, I want to know some feedback. The map is still in development and a lot of issues are present, but I would like some feedback from people who think this could be a fun map.
  15. KrazyZark

    Urban B2a

    Credits: GEquals - 1951 Chairman Secretary Gadget - Railroad Tracks Rexy - Forklift Vig - Decker Props Pack Urban - Neutral Shipping Containers and Bare Shipping Containers Square - TF2 Emporium Vehicle Prop Pack AsG_Alligator - train_tankcar02a hutty - Blue Shipping Container 01 Necrσ -...
  16. AcidGamer

    Across Alpha 8

    cp_across is a 5cp map with trains, death pits and more
  17. Malavek

    KOTH_Maladex 1.0.0

    This map is based around quarries, this is a WIP map! any feedback is highly accepted!
  18. Code Orange

    New Mexico B2

    My first attempt at map making, i themed it around my favorite parts of my favorite valve games: Half-Life and (of course) TF2
  19. Zuket

    Sepulcrum A3

    An idea that came to me while I was laying in bed and thought to myself "can I vaguely tell a story in a map?" This is the result and while I don't think I the "story idea" got anywhere it did give me this map.
  20. Capp

    CP_Crater B5

    The teams now fight for a mining base... on a crater on the moon! They must Capture the 2 central control points that will always be available for both teams, when a team has both central points captured, they will open the enemy's final point. But it can be locked if any of the central points...