symetrical

  1. Code Orange

    New Mexico B2

    My first attempt at map making, i themed it around my favorite parts of my favorite valve games: Half-Life and (of course) TF2
  2. Zuket

    Sepulcrum A3

    An idea that came to me while I was laying in bed and thought to myself "can I vaguely tell a story in a map?" This is the result and while I don't think I the "story idea" got anywhere it did give me this map.
  3. Capp

    CP_Crater B5

    The teams now fight for a mining base... on a crater on the moon! They must Capture the 2 central control points that will always be available for both teams, when a team has both central points captured, they will open the enemy's final point. But it can be locked if any of the central points...
  4. Simulacron

    copy half of the map without the team logic

    So this is is one of the questions I always had problems with, but never got around to actually post it. When making a symetrical map you need to copy half of the map. The first time it's very easy, because theres no logic on the map most of the time, but after that it always gets tricky for me...
  5. Albertitoeo

    Cliffyard (KOTH_CLIFFYARD) A1

    This was submitted for 04/11/2016 impromptu (If it ever happens) It's a map with a cliff, the map is symmetrical and very basic yet.
  6. lambdafallout125

    CP_LongFort_A2 2016-07-23

    submitting my first (actual wip) map for the frontline project Longfort! "a symmetrical 3 control point map, set on a secret testing facility in on a island in the middle of the Atlantic, the two teams must fight it out across the island to secure it's experimental technology to get an edge in...