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I'm having this problem with an ambient_generic in my map. Whenever it plays its sound, it plays it at even volume throughout the entire map despite what I set the Max Audible Distance is set to. I checked the flags, and Play Everywhere is NOT checked. What's going on here?
I followed this tutorial for inserting trains, found here, word for word.
Here are my issues currently:
The train does not render. A force "pushes" the player, but the model is not visible. The train model used is urban_subwaycar.mdl . There are multiple train cars, each are the same model...
Hello everyone.
I'm currently trying to create a hybrid pl/ctf map at the moment (I actually have, set up all the logic and it all works), but am having trouble with some of the sounds at the moment.
At the end of the payload section, the cart blows up and begins the ctf section. The problem...
Hello, I would like to report this issue that has been annoying me for a bit now.
I'm running on a Windows 10 computer and I'm not sure when this started happening but it was pretty random.
The problem still persist today, here is what's wrong.
The issue starts with me on an server with no...
Is it any way to remove a sound, or remove sound from a small room so no one outside can hear it?
I'm currently making a hidden room with sentries and you can hear the sentries outside.
Hope anyone can help me
Pardon my bad english
Hey all,
I´m currently working on a trade map and I have a basement under a square.
If I´m in the cellar I can hear the sound of the guns from the square. Is there a way making sound barriers?
Currently I fixed it by placing the basement highly deep, but I wanted to know wether there is another...
For my map pd_ritual I want to make custom voiceline. Today I created new ones,but I have problems getting them ingame. They appear in hammer and I also can select and play them put when I compile (and pack) my map the sounds can't be heard. I also changed the sound to the old voiceline I...
So some stuff I am currently working on involves func_tracktrains and a sound source moving with the func_tracktrain, which should be easy.
However, the func_tracktrain pitch shifts the sound file I set it to play when it moves.
So I tried an ambient_generic to play the sound (also gives much...
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