TF2 Payload Sound Help

Discussion in 'Mapping Questions & Discussion' started by UltimentM, May 14, 2017.

  1. UltimentM

    UltimentM L1: Registered

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    Hello everyone.

    I'm currently trying to create a hybrid pl/ctf map at the moment (I actually have, set up all the logic and it all works), but am having trouble with some of the sounds at the moment.

    At the end of the payload section, the cart blows up and begins the ctf section. The problem is though that the cart warning sound (the sound that plays when the payload is near the end of the track, near the last point) still plays afterwards. I would want to preferrably have this sound not play at all when the cart reaches the end section, so it doesn't bother players when they are playing the ctf section.
    Does anyone know how to disable this sound? Is it on a certain entity or otherwise?
     
  2. [Soap] SteelCroix

    [Soap] SteelCroix L1: Registered

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    There is 2 options 1 add some models and sirens making it look cool or make an output when the cart expoleds or coilieds with some trigger disable the ambient_generic
     
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  3. killohurtz

    aa killohurtz Distinction in Applied Carving

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    I'm fairly certain the sound is hard coded, but I would assume you can silence it with soundscripts. You might also be able to extend the track and/or add another hidden control point beyond the "end" of your track - depending on how the game detects the payload being close to the final terminus, this could possibly trick it into not playing the sound. I haven't tested these things myself, though.
     
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  4. Diva Dan

    aa Diva Dan hello!

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    It's not controlled with an ambient generic
     
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  5. [Soap] SteelCroix

    [Soap] SteelCroix L1: Registered

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    Oh. xD